1964_Sackson_345_November 20.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_345_November 20.jpg
Title
1964_Sackson_345_November 20.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Friday 20 November 1964
325th day - 41 days to come
N.Y.G.A. meeting at the Amberstones. Helen & Bob also there.
Played Q.E.D. Used 1 formula card as follows: -
[series of diagrams drawn as follows:
Inside a box:
[illegible crossout]
W = BROWN (5)
R = RED (2)
B = BLUE (4)
G = GREEN (3)
Y = YELLOW (1)
Inside a box:
W = BR \ BRY = WWY
B = WGG \ WG =BWY
G = YWBR \ Y = GGR
WY = BY = RR \ R = BG
Inside a 3x2 grid titled "scoring chart":
1 | 2
3 | 5
10 | 20
Inside a box with 4 columns, the last being split into two rows:
Column 1 headings: two unfilled circles; two lightly filled circles; one heavily filled circles
1; 2; 5
1; 3; 4
1; 4; 3
2; 5; 1
2; 1; 3
2; 3; 4
3; 4; 5
3; 5; 1
4; 2; 3
4; 3; 2
4; 5; 1
5; 1; 2
5; 2; 4
5; 4; 2
Column 2 headings: 4 unfilled circles; one heavily filled circle
1; 2
1; 4
2; 3
2; 5
3; 1
3; 4
4; 2
4; 5
5; 1
5; 3
C [star]
Column 3 headings: 3 unfilled circles; 2 heavily filled circles
1; 3
1; 5
2; 1
2; 4
3; 2
3; 5
4; 1
4; 3
5; 2
5; 4
Column 4, row 1 heading: 5 unfilled circles
5 of [star]
Column 4, row 2 heading: 1, 2, 3, 4, 5 all circled
5 of
end of drawings]
Also used 1 die
with five colored
faces & choice on
6th face.
- - - - - - - - - - - - - - - - - - - - - -
On each turn a player can
either shake the die or
trade (when have no chips, as
at beginning, must throw die).
Three piles of cards are made
face up on top. When player
matches a card he, instead of throwing or trading, can cash in
the matching chips. This is placed on the scoring card as
follows: -
1 - if have 3 or more chips left after cashing in.
2 - " " 2 " " " "
3 - " " 1 " " " "
5 - " " No " " " "
10 - if match 2 cards exactly (both go in 10)
Cards with [star] on them go in next higher compartment.
Also when 1 pile is exhausted cards from last two move
up 1 compartment. When 2 are exhausted, last shifts up
2 compartments.
Player may never have more than ten chips at a time.
Arthur & Wald didn't care much for it. Bob & Helen
liked it better, but not too much.
Arthur showed HIGH-LOW. Use high-dek. Any number
can play. Each has chips. Each chips 1 into a pot at start
of each round. A face up card is dealt to each player.
Then the cards up one at a time [crossed out] are turned up one at a time in
a pile until the card that matches the players original card
is turned (ie: K [filled in triangle or possibly spade] & V [filled in triangle or possibly spade]). This player then takes the entire
pile turned till then. Continue until each player has re-
(cont. on 11/19)
325th day - 41 days to come
N.Y.G.A. meeting at the Amberstones. Helen & Bob also there.
Played Q.E.D. Used 1 formula card as follows: -
[series of diagrams drawn as follows:
Inside a box:
[illegible crossout]
W = BROWN (5)
R = RED (2)
B = BLUE (4)
G = GREEN (3)
Y = YELLOW (1)
Inside a box:
W = BR \ BRY = WWY
B = WGG \ WG =BWY
G = YWBR \ Y = GGR
WY = BY = RR \ R = BG
Inside a 3x2 grid titled "scoring chart":
1 | 2
3 | 5
10 | 20
Inside a box with 4 columns, the last being split into two rows:
Column 1 headings: two unfilled circles; two lightly filled circles; one heavily filled circles
1; 2; 5
1; 3; 4
1; 4; 3
2; 5; 1
2; 1; 3
2; 3; 4
3; 4; 5
3; 5; 1
4; 2; 3
4; 3; 2
4; 5; 1
5; 1; 2
5; 2; 4
5; 4; 2
Column 2 headings: 4 unfilled circles; one heavily filled circle
1; 2
1; 4
2; 3
2; 5
3; 1
3; 4
4; 2
4; 5
5; 1
5; 3
C [star]
Column 3 headings: 3 unfilled circles; 2 heavily filled circles
1; 3
1; 5
2; 1
2; 4
3; 2
3; 5
4; 1
4; 3
5; 2
5; 4
Column 4, row 1 heading: 5 unfilled circles
5 of [star]
Column 4, row 2 heading: 1, 2, 3, 4, 5 all circled
5 of
end of drawings]
Also used 1 die
with five colored
faces & choice on
6th face.
- - - - - - - - - - - - - - - - - - - - - -
On each turn a player can
either shake the die or
trade (when have no chips, as
at beginning, must throw die).
Three piles of cards are made
face up on top. When player
matches a card he, instead of throwing or trading, can cash in
the matching chips. This is placed on the scoring card as
follows: -
1 - if have 3 or more chips left after cashing in.
2 - " " 2 " " " "
3 - " " 1 " " " "
5 - " " No " " " "
10 - if match 2 cards exactly (both go in 10)
Cards with [star] on them go in next higher compartment.
Also when 1 pile is exhausted cards from last two move
up 1 compartment. When 2 are exhausted, last shifts up
2 compartments.
Player may never have more than ten chips at a time.
Arthur & Wald didn't care much for it. Bob & Helen
liked it better, but not too much.
Arthur showed HIGH-LOW. Use high-dek. Any number
can play. Each has chips. Each chips 1 into a pot at start
of each round. A face up card is dealt to each player.
Then the cards up one at a time [crossed out] are turned up one at a time in
a pile until the card that matches the players original card
is turned (ie: K [filled in triangle or possibly spade] & V [filled in triangle or possibly spade]). This player then takes the entire
pile turned till then. Continue until each player has re-
(cont. on 11/19)
Item sets