1964_Sackson_333_November 08.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_333_November 08.jpg
Title
1964_Sackson_333_November 08.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Sunday 8 November 1964
Twenty Fourth Sunday after Trinity 313th day - 53 days to come
Speaking with Wald. He told me of another rule of EGO
HIGH. In making a switch because of having a majority
in the left hand column the major row moved up depends
on the suit. [drawn arrow pointing up or could be clubs] - Knights switch, [drawing of trapezoid] - Priests switch,
[drawing of circle] - fathers switch, [drawing of small circles in a circle] - Lovers switch.
Also he now plays RATIONAL SOLITAIRE FOR TWO starting with
a definite starting position. Will show me at next meeting.
Speaking to Claude. Has a GAME IDEA based on WHAT'S
THAT ON MY HEAD. Two play. There are 12 object cards.
Each player is dealt 4 leaving 4 out of play. Each in
turn takes a card which has two questions that the
opponent must answer about his holdings. He may ask either
question. Players try to determine opponent's holding
by information gathered from answers & also from the
questions that the other used.
Ordered 24 patents.
Twenty Fourth Sunday after Trinity 313th day - 53 days to come
Speaking with Wald. He told me of another rule of EGO
HIGH. In making a switch because of having a majority
in the left hand column the major row moved up depends
on the suit. [drawn arrow pointing up or could be clubs] - Knights switch, [drawing of trapezoid] - Priests switch,
[drawing of circle] - fathers switch, [drawing of small circles in a circle] - Lovers switch.
Also he now plays RATIONAL SOLITAIRE FOR TWO starting with
a definite starting position. Will show me at next meeting.
Speaking to Claude. Has a GAME IDEA based on WHAT'S
THAT ON MY HEAD. Two play. There are 12 object cards.
Each player is dealt 4 leaving 4 out of play. Each in
turn takes a card which has two questions that the
opponent must answer about his holdings. He may ask either
question. Players try to determine opponent's holding
by information gathered from answers & also from the
questions that the other used.
Ordered 24 patents.
Item sets