1964_Sackson_297_October 03.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_297_October 03.jpg
Title
1964_Sackson_297_October 03.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Saturday 3 October 1964
St. Theresa 277th day - 89 days to come
Rc'd. a letter from Larkey with another sample game of
NEUTRINO.
Wald, Helen, Bob, Anne & Claude here for a N.Y.G.A. meeting.
Bob & Anne beat Claude & Helen a game of POWUR.
Claude showed a game idea called BORROMEO. Play
on a 25 x 25 (about) grid. Graph paper is good to use
with pencils of two colors. Players in turn place a
dot wherever they wish then [crossed out] in the center of
any square, then each chooses a second, and then
a third. In turn players start a line from any
starting dot and in subsequent turns can extend
it in either direction or start from another
starting point. When a player either forms a loop
by turning [crossed out] joining a line in [crossed out] at the two ends or he joins
two groups, he must start a third on his next turn.
When a player's line comes up to another line (either
his own or opponent's) he crosses it either above or
below. If the approaching group has more segments
than the approached it crosses above, if less it
crosses below. (My possible idea: - in counting the
segments count only those in the straight line ap-
proaching & approached.) Two loops are linked
if they have one crossing above & one below.
Object to get a series of 3 linked circles, either
all 3 of your own or two of your own & 1 opponents.
[Drawing of 6 columns with the right three containing dots connected by lines forming a large rectangle and a polygon in red spanning most of the columns and large rectangle]
In general draw just to the center
of the square you are moving
in so that on the next move
you may go [crossed out] turn if you wish.
(Maybe it would be better to
make the player choose his de-
rection on his turn.)
A double line at a crossing in-
dicates the line that is on top.
Showed them my game HOLD THAT LINE. They all,
except Helen, liked it very much.
On subway read Haar Hoolim's letter. He has two
interesting games: - UP & DOWN.
St. Theresa 277th day - 89 days to come
Rc'd. a letter from Larkey with another sample game of
NEUTRINO.
Wald, Helen, Bob, Anne & Claude here for a N.Y.G.A. meeting.
Bob & Anne beat Claude & Helen a game of POWUR.
Claude showed a game idea called BORROMEO. Play
on a 25 x 25 (about) grid. Graph paper is good to use
with pencils of two colors. Players in turn place a
dot wherever they wish then [crossed out] in the center of
any square, then each chooses a second, and then
a third. In turn players start a line from any
starting dot and in subsequent turns can extend
it in either direction or start from another
starting point. When a player either forms a loop
by turning [crossed out] joining a line in [crossed out] at the two ends or he joins
two groups, he must start a third on his next turn.
When a player's line comes up to another line (either
his own or opponent's) he crosses it either above or
below. If the approaching group has more segments
than the approached it crosses above, if less it
crosses below. (My possible idea: - in counting the
segments count only those in the straight line ap-
proaching & approached.) Two loops are linked
if they have one crossing above & one below.
Object to get a series of 3 linked circles, either
all 3 of your own or two of your own & 1 opponents.
[Drawing of 6 columns with the right three containing dots connected by lines forming a large rectangle and a polygon in red spanning most of the columns and large rectangle]
In general draw just to the center
of the square you are moving
in so that on the next move
you may go [crossed out] turn if you wish.
(Maybe it would be better to
make the player choose his de-
rection on his turn.)
A double line at a crossing in-
dicates the line that is on top.
Showed them my game HOLD THAT LINE. They all,
except Helen, liked it very much.
On subway read Haar Hoolim's letter. He has two
interesting games: - UP & DOWN.
Item sets