1964_Sackson_285_September 21.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_285_September 21.jpg
Title
1964_Sackson_285_September 21.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Monday 21 September 1964
St. Matthew, Evangelist 265th day - 101 days to come
Bought 3 magic markets & working on POWUR all evening.
Call from [crossed out]
Call from Arthur. Some further changes in POWUR.
(incorporated [crossed out]
1. All pcs. can move diagonally.
2. Defense pc. only can capture diagonally.
3. Shooting pcs. given out before defensive.
4. Players start at the corners ["s" crossed out] spaces next to
the outside corner [small grid drawing] (I don't agree with this).
Alice called. POTENTIAL was rejected by Parker. They
say that they have much more success with
games about a specific business, etc. then with
abstract skill games.
Thought of theme for DATA. Players work for
research department of large international corporation.
Then can get "requisitions" to use other workers' files
but must justify this use by getting the [crossed out] data about
their speciality. Instead of scoring they prepare
reports on a specific area (continent) and their
"efficiency" rating goes up (or down) depending on the
report.
St. Matthew, Evangelist 265th day - 101 days to come
Bought 3 magic markets & working on POWUR all evening.
Call from [crossed out]
Call from Arthur. Some further changes in POWUR.
(incorporated [crossed out]
1. All pcs. can move diagonally.
2. Defense pc. only can capture diagonally.
3. Shooting pcs. given out before defensive.
4. Players start at the corners ["s" crossed out] spaces next to
the outside corner [small grid drawing] (I don't agree with this).
Alice called. POTENTIAL was rejected by Parker. They
say that they have much more success with
games about a specific business, etc. then with
abstract skill games.
Thought of theme for DATA. Players work for
research department of large international corporation.
Then can get "requisitions" to use other workers' files
but must justify this use by getting the [crossed out] data about
their speciality. Instead of scoring they prepare
reports on a specific area (continent) and their
"efficiency" rating goes up (or down) depending on the
report.
Item sets