1964_Sackson_255_August 22.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_255_August 22.jpg
Title
1964_Sackson_255_August 22.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
Saturday 22 August 1964
235th day - 131 days to come
Rcd. ASTRONAUT, BRITISH TOWNS, SYLABEX & WILD WEST III from
Castell Bros. in England.
Rcd. 21 patents ordered 8/12/64. Some good stuff.
To Claude's for a NYGA meeting. Wald, Helen & Bob
there. Brought RAGE, ORBIT RACE & THE KENNEDYS for
Claude's children.
Bob, Helen, Claude, Anne, BB & Wald played DATA. It worked
OK but it was a considerable time between turns. Also
it was easy to miss your speciality. 50 points is enough
for a six hundred game & probably 75 for a 5 handed.
Wald told me his new rules for POWUR. Will play it
next time we get together in his house.
Wald shoved a new version of RATIONAL SOLITAIRE (see card
file) played with standard cards. The cards are turned up
one by one & each must be placed next to at least one
side of a card already down. Movement of the cards is
the same as before. The only permissible matching, however,
is between two cards in sequence regardless of suit.
Two of the same rank cannot be matched. The first card
played must be the land up on top of the pile. For
a more difficult game limit the layout to bounds [?]
of 5x5. The play seems rather cut & dried.
Claude showed a WORD GAME IDEA. A field similar to the
following is prepared and, preferably, a plastic covering
is provided for writing upon. Different letter ar-
rangements can be provided.
[Drawing of three rows of five triangles with letters:
"RLSET"
"BAVTE"
"DISOC"
and several dotted lines connected some triangles]
Players in turn connect
letters, making a continuous
chain. Letters can be added
on either end, and words
can be read in either direc-
tion along the line.
Play is continued until the
largest possible word
is formed, the next player
cannot see a way of length-
ening it. The player completing the longest word wins.
Also if a player thinks that the other player does not
have a word in mind, he may challenge. The winner of
the challenge wins the game.
No lines can be crossed, so topographical considera-
tions affect the strategy.
235th day - 131 days to come
Rcd. ASTRONAUT, BRITISH TOWNS, SYLABEX & WILD WEST III from
Castell Bros. in England.
Rcd. 21 patents ordered 8/12/64. Some good stuff.
To Claude's for a NYGA meeting. Wald, Helen & Bob
there. Brought RAGE, ORBIT RACE & THE KENNEDYS for
Claude's children.
Bob, Helen, Claude, Anne, BB & Wald played DATA. It worked
OK but it was a considerable time between turns. Also
it was easy to miss your speciality. 50 points is enough
for a six hundred game & probably 75 for a 5 handed.
Wald told me his new rules for POWUR. Will play it
next time we get together in his house.
Wald shoved a new version of RATIONAL SOLITAIRE (see card
file) played with standard cards. The cards are turned up
one by one & each must be placed next to at least one
side of a card already down. Movement of the cards is
the same as before. The only permissible matching, however,
is between two cards in sequence regardless of suit.
Two of the same rank cannot be matched. The first card
played must be the land up on top of the pile. For
a more difficult game limit the layout to bounds [?]
of 5x5. The play seems rather cut & dried.
Claude showed a WORD GAME IDEA. A field similar to the
following is prepared and, preferably, a plastic covering
is provided for writing upon. Different letter ar-
rangements can be provided.
[Drawing of three rows of five triangles with letters:
"RLSET"
"BAVTE"
"DISOC"
and several dotted lines connected some triangles]
Players in turn connect
letters, making a continuous
chain. Letters can be added
on either end, and words
can be read in either direc-
tion along the line.
Play is continued until the
largest possible word
is formed, the next player
cannot see a way of length-
ening it. The player completing the longest word wins.
Also if a player thinks that the other player does not
have a word in mind, he may challenge. The winner of
the challenge wins the game.
No lines can be crossed, so topographical considera-
tions affect the strategy.
Item sets