1964_Sackson_184_June 12.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_184_June 12.jpg
Title
1964_Sackson_184_June 12.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
FRIDAY 12 JUNE
1964 164th day - 202 days to come
Called I/S & spoke to Felicia. She mentioned a strategy game
by the inventor of PORT OF CALL which they are sending to
3M. Alice knows more about it and I'm to call her Monday.
(cont. from 6/13)
any, they have earned. All these side trails have a liberal
sprinkling of red spaces (bad day).
When players reach the west coast they buy the
most expensive ranch they can with the money they
have. If they do not have enough money for any ranch
they take a free "homestead." The player with the
most expensive ranch is the winner. If all players
take homestead, the first one wins. Since there is only
one ranch of each price, if two players have about
the same amount of money, the first to arrive will be
able to buy the ranch that each can afford.
See picture in 1964 Ad clips.
HIGH SOCIETY: Move along on a path at the outside of
the board trying to land on spaces that will will
give you 4 different kinds of "Status." You must
get these & some other qualifications & then ob-
tain admission to "the club" by proper dice throws in
a path towards the center of the board. Before you
have the 4 "statuses" players can get and use cards that
make you lose one of them. Once you have the
4 none can be taken from you. You also get additional
advantages; such as an extra turn for throw of a double,
double money bonuses, etc. Rough idea of a pretty poor
game. (Put out by House of James - Ohio.)
1964 164th day - 202 days to come
Called I/S & spoke to Felicia. She mentioned a strategy game
by the inventor of PORT OF CALL which they are sending to
3M. Alice knows more about it and I'm to call her Monday.
(cont. from 6/13)
any, they have earned. All these side trails have a liberal
sprinkling of red spaces (bad day).
When players reach the west coast they buy the
most expensive ranch they can with the money they
have. If they do not have enough money for any ranch
they take a free "homestead." The player with the
most expensive ranch is the winner. If all players
take homestead, the first one wins. Since there is only
one ranch of each price, if two players have about
the same amount of money, the first to arrive will be
able to buy the ranch that each can afford.
See picture in 1964 Ad clips.
HIGH SOCIETY: Move along on a path at the outside of
the board trying to land on spaces that will will
give you 4 different kinds of "Status." You must
get these & some other qualifications & then ob-
tain admission to "the club" by proper dice throws in
a path towards the center of the board. Before you
have the 4 "statuses" players can get and use cards that
make you lose one of them. Once you have the
4 none can be taken from you. You also get additional
advantages; such as an extra turn for throw of a double,
double money bonuses, etc. Rough idea of a pretty poor
game. (Put out by House of James - Ohio.)
Item sets