1964_Sackson_156_May 15.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_156_May 15.jpg
Title
1964_Sackson_156_May 15.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
FRIDAY 15 MAY
1964 136th day - 230 days to come
At Korvette's saw:-
THE TWILIGHT ZONE (Ideal). Path game played on board divided into many small squares with heavy lines to define paths. The paths start at the center "Twilight Zone" & go to the 4 corners "Reality." Each player has an in individual path marked with a colored line. Players can be driven off their paths thru the walls by some chance device. (Rough idea).
BATTLE LINE (Ideal). Board war game. Each player has a camp dived divided by paths into squares. Each player also has five men. They move by some kind of chance determination. Capture an opponent's sector by getting 4 men on the 4 corners of a square. Win by captur-ing a certain number of sectors.
MYSTIC SKULL (Ideal.) (See 5/28).
1964 136th day - 230 days to come
At Korvette's saw:-
THE TWILIGHT ZONE (Ideal). Path game played on board divided into many small squares with heavy lines to define paths. The paths start at the center "Twilight Zone" & go to the 4 corners "Reality." Each player has an in individual path marked with a colored line. Players can be driven off their paths thru the walls by some chance device. (Rough idea).
BATTLE LINE (Ideal). Board war game. Each player has a camp dived divided by paths into squares. Each player also has five men. They move by some kind of chance determination. Capture an opponent's sector by getting 4 men on the 4 corners of a square. Win by captur-ing a certain number of sectors.
MYSTIC SKULL (Ideal.) (See 5/28).
Item sets