1964_Sackson_121_April 10.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_121_April 10.jpg
Title
1964_Sackson_121_April 10.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
FRIDAY 10 APRIL
1964 101st day - 265 days to come
Rc'd. a letter from M.C. Oomis of Holland. He mentioned
some Dutch games & described two card games.
Meeting of N.Y.G.A. Claude, Bob, Helen, Wald, Arthur
and also Larry Winters & his son-in-law Dick present.
Played two games of THRUST. It was well received although I
felt that they came to a congested conclusion too quickly.
This can be remedied by allowing a "switch" and a "thrust"
any time a player has no "thrust" available.
Wald and Arthur showed RATIONAL SOLITAIRE FOR TWO.
(See card file for RATIONAL SOLITAIRE). The cards are
layed out in 4 rows of 8. The players sit facing
the 8 card sides. Each played has 2 rows belonging
to him. A player in his turn can make as many
plays as he wishes on a turn as long as each play brings
a card, or pile, onto the same pile on his side. The
cards can be moved from the opponent's side or his own.
Play is Turns are alternated between the players and the game con-
tinues until neither can play. The single largest pile wins
the game. In case of th tie they are eliminated and
the next highest number in a pile wins.
Dick and Larry showed CHEX-MATE. Played on board as shown.
[drawing of 8 x 8 grid with start/finish spiral and alternating red/white squares]
Each player has a token and
3 "chex" if 4 are playing, 4
"chex" if 3 are playing, and 6
"chex" if 2 are playing. Before
starting each player puts
one of his "chex" on any red
space. "Chex" can only be placed
on a red space and only one
"chex" can be in a space.
The tokens are all play placed
in start and players throw
in turn throw 1 die. They move
their token the full count un-
less there is an opponent's "chex"
in a space of lesser count. A
space with a "chex" in it can only
be entered by exact count or
by throw of a six which entitles a move forward to the
first opponent's "chex." If there is no opponent's "chex" ahead
a player, upon throwing six must move back to his nearest
"chex."
Each time a player enters a space with an opponent's
"chex" he may, if he wishes, place another "chex" on the
(cont. on 4/9)
Have you filed your Federal Income Tax Report for 1963
and Estimated Declaration for 1964?
1964 101st day - 265 days to come
Rc'd. a letter from M.C. Oomis of Holland. He mentioned
some Dutch games & described two card games.
Meeting of N.Y.G.A. Claude, Bob, Helen, Wald, Arthur
and also Larry Winters & his son-in-law Dick present.
Played two games of THRUST. It was well received although I
felt that they came to a congested conclusion too quickly.
This can be remedied by allowing a "switch" and a "thrust"
any time a player has no "thrust" available.
Wald and Arthur showed RATIONAL SOLITAIRE FOR TWO.
(See card file for RATIONAL SOLITAIRE). The cards are
layed out in 4 rows of 8. The players sit facing
the 8 card sides. Each played has 2 rows belonging
to him. A player in his turn can make as many
plays as he wishes on a turn as long as each play brings
a card, or pile, onto the same pile on his side. The
cards can be moved from the opponent's side or his own.
Play is Turns are alternated between the players and the game con-
tinues until neither can play. The single largest pile wins
the game. In case of th tie they are eliminated and
the next highest number in a pile wins.
Dick and Larry showed CHEX-MATE. Played on board as shown.
[drawing of 8 x 8 grid with start/finish spiral and alternating red/white squares]
Each player has a token and
3 "chex" if 4 are playing, 4
"chex" if 3 are playing, and 6
"chex" if 2 are playing. Before
starting each player puts
one of his "chex" on any red
space. "Chex" can only be placed
on a red space and only one
"chex" can be in a space.
The tokens are all play placed
in start and players throw
in turn throw 1 die. They move
their token the full count un-
less there is an opponent's "chex"
in a space of lesser count. A
space with a "chex" in it can only
be entered by exact count or
by throw of a six which entitles a move forward to the
first opponent's "chex." If there is no opponent's "chex" ahead
a player, upon throwing six must move back to his nearest
"chex."
Each time a player enters a space with an opponent's
"chex" he may, if he wishes, place another "chex" on the
(cont. on 4/9)
Have you filed your Federal Income Tax Report for 1963
and Estimated Declaration for 1964?
Item sets