1964_Sackson_120_April 09.jpg
Creator
    Sid Sackson
    Date
    1964
    Format
    .jpg
    Source
    Box 1, Object 2, Sid Sackson collection
    Item sets
                
                        Rights Statement
The Strong, Rochester, New York.
Full Metadata
       1964_Sackson_120_April 09.jpg
    1964_Sackson_120_April 09.jpg
  
                Title                        
        
                                1964_Sackson_120_April 09.jpg            
                
                Rights                        
        
                                The Strong, Rochester, New York.            
                
                Type                        
        
                                image            
                
                Creator                        
        
                                Sid Sackson            
                
                Date                        
        
                                1964            
                
                Format                        
        
                                .jpg            
                
                Language                        
        
                                English            
                
                Source                        
        
                                Box 1, Object 2, Sid Sackson collection            
                
                Coverage                        
        
                                1964            
                
                transcription                        
        
                                                THURSDAY    9    APRIL
1964 100th day - 266 days to come
Prepared new pieces for THRUST.
(cont. from 4/10)
board. If a player's throw would carry him passed an
opponent's "chex" he loses his throw. More than one token
can occuppy a space. Exact throw required to reach
"finish." "Chex" once placed are never moved.
Wald showed me a new development of LINES. Use the rules
of 1/17 with following changes:-
Only one pc. is played on a turn.
A player may bridge between a pc. of his own and one of
opponent's as well as between two of his own.
An opponent's pc. can be captured as in THREE (see 1/17).
The opponent may not return a pc. to a captured space on the
next move but must wait a move (ko situation).
A pc. that is part of an enclosure may not be captured.
Claude played BIG FUNERAL with BB, Larry & Dick.
Bob, Helen, Arthur, Wald & Dana played ACQUIRE while I acted
as banker. The players who had the chances to start chains
came out ahead. I was dissatisfied with the way it worked.
Dick was speaking about a game called IMAGE that he was
working on. There is a deck of cards which give the
players various positions in life. There is a board with
various material things shown & tokens to represent
the player's possession of these things. Most players get
a salary, some have inherited wealth, and all pay
bills each turn. When a player gets that material
attributes for his position in life he gets a certain
number of points. Higher positions have more points but
are harder to reach. Rough idea.
Bob brought in some publications put out by the
"Knight of the Square Table" (NOST). They mention some
game I haven't seen. Bob will get me further info.
(NOST was advertised in the Jan-Feb 1964 issue of RMM.)
                1964 100th day - 266 days to come
Prepared new pieces for THRUST.
(cont. from 4/10)
board. If a player's throw would carry him passed an
opponent's "chex" he loses his throw. More than one token
can occuppy a space. Exact throw required to reach
"finish." "Chex" once placed are never moved.
Wald showed me a new development of LINES. Use the rules
of 1/17 with following changes:-
Only one pc. is played on a turn.
A player may bridge between a pc. of his own and one of
opponent's as well as between two of his own.
An opponent's pc. can be captured as in THREE (see 1/17).
The opponent may not return a pc. to a captured space on the
next move but must wait a move (ko situation).
A pc. that is part of an enclosure may not be captured.
Claude played BIG FUNERAL with BB, Larry & Dick.
Bob, Helen, Arthur, Wald & Dana played ACQUIRE while I acted
as banker. The players who had the chances to start chains
came out ahead. I was dissatisfied with the way it worked.
Dick was speaking about a game called IMAGE that he was
working on. There is a deck of cards which give the
players various positions in life. There is a board with
various material things shown & tokens to represent
the player's possession of these things. Most players get
a salary, some have inherited wealth, and all pay
bills each turn. When a player gets that material
attributes for his position in life he gets a certain
number of points. Higher positions have more points but
are harder to reach. Rough idea.
Bob brought in some publications put out by the
"Knight of the Square Table" (NOST). They mention some
game I haven't seen. Bob will get me further info.
(NOST was advertised in the Jan-Feb 1964 issue of RMM.)
Item sets