1964_Sackson_110_March 30.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_110_March 30.jpg
Title
1964_Sackson_110_March 30.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
MONDAY 30 MARCH
Seward's Day (Alaska) 1964 90th day - 276 days to come
Rc'd. most of the patents ordered 2/26. Some interesting ones.
Called Knudson at McGraw-Hill. Supposed to call back but never did.
Alice called. She rc'd. a letter from Bill Caruson. We can send in
SPECTRUM without signing the release.
Playing around with 3 CARD GAME IDEAS :-
[drawing of 8 x 6 grid with various numbers, shapes, and letters]
Use a deck of cards without aces. Each
player has one suit. The cards are shuffled
and placed face up in layout on left.
Movement is eithe[r] at king or queen
move (to be investigated). Capture
is by replacement and the value must
be greater. 2 or more pcs can be
moved together to give the required
value for capture.
[drawing of 5 x 5 grid, empty]
Use 6 ea. of 4 suits. Placed at random
leaving center space empty. Move a
card into empty space in turn. Score
by completing combinations.
[drawing of 7 x7 grid, empty]
Use a deck of cards without aces.
Each player has one suit. Place
at random leaving center space
empty. Capture by jumping. Work
out relationships as to what is a
permissable jump.
Seward's Day (Alaska) 1964 90th day - 276 days to come
Rc'd. most of the patents ordered 2/26. Some interesting ones.
Called Knudson at McGraw-Hill. Supposed to call back but never did.
Alice called. She rc'd. a letter from Bill Caruson. We can send in
SPECTRUM without signing the release.
Playing around with 3 CARD GAME IDEAS :-
[drawing of 8 x 6 grid with various numbers, shapes, and letters]
Use a deck of cards without aces. Each
player has one suit. The cards are shuffled
and placed face up in layout on left.
Movement is eithe[r] at king or queen
move (to be investigated). Capture
is by replacement and the value must
be greater. 2 or more pcs can be
moved together to give the required
value for capture.
[drawing of 5 x 5 grid, empty]
Use 6 ea. of 4 suits. Placed at random
leaving center space empty. Move a
card into empty space in turn. Score
by completing combinations.
[drawing of 7 x7 grid, empty]
Use a deck of cards without aces.
Each player has one suit. Place
at random leaving center space
empty. Capture by jumping. Work
out relationships as to what is a
permissable jump.
Item sets