1964_Sackson_093_March 13.jpg
Creator
Sid Sackson
Date
1964
Format
.jpg
Source
Box 1, Object 2, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1964_Sackson_093_March 13.jpg
Title
1964_Sackson_093_March 13.jpg
Rights
The Strong, Rochester, New York.
Type
image
Creator
Sid Sackson
Date
1964
Format
.jpg
Language
English
Source
Box 1, Object 2, Sid Sackson collection
Coverage
1964
transcription
FRIDAY 13 MARCH
1964 73rd day - 293 days to come
Went to toy fair.
Saw Dick Conner & gave him a FOCUS booklet & a
set of chips & small checkerboard.
Monday Morning Quarterback, Inc:-
MONDAY MORNING QUARTERBACK- Football played wiht a
serios series of sets of cards representing the
various plays. The defensive player chooses the
type of play he anticipates. There are two results
on each lay card, one if the type of play is
guessed, one if it isn't.
TOTAL WAR- A variation of BATTLESHIPS for more than 2
players. Each player has a magic slate for positioning
his weapons (some are to be placed on land, some on
water and some on either) and field for marking the
shots on each of the opponents. (There are 4 players
max. I believe). Squares shot into apply to all fields in-
cluding the own of the player firing. In order to wipe
out an opponent's weapon it may be necessary for a player
to destroy part of this own weapon. (Fairly complete rules).
PATTERNS- For 2 to 4 players (I think). Played on 11 x 11
quadrille, using number squares tiles - 10 each of numbers 1 thru
9 (90 total). Each player draws 7 squares tiles (are these exposed
or not?). The first player places any tile in any position.
The next player places a tile next to it orthagonally and either
1 number higher or lower. After playing a player draws another
tile.
Generally play continues in a straight line until a player is
forced to play off a side. A position next to 2, 3, or 4
tiles can be played into provided the numerical relationship is
correct with all matching tiles. Some spaces can become
[diagram of 3x3 grid with numbers, annotated "DEAD SPACES"]
dead as shown. If a player plays matching 2 or more
sides it is a bonus play and he plays again, etc.,
with a maximum of 7 plays (the number of tiles). Play conti
After bonus plays a player draws tiles to bring his hand back
to 7 tiles.
Play continues until either no player can play (even if
there tiles left to be drawn - if a player can't play he just
loses his turn.) or all the tiles have been drawn and a
player plays out all his tiles.
Scoring. Each time a player plays a tile he scores the
number on the tile multiplied by the number of matching
tiles (1 to 4). If he plays all 7 tiles on a turn, all
scores for that turn are doubled. When play is blocked the
player with the lowest number scores the total of all
numbers left in the other's hands (deducting from their
score would be better). A player playing out scores the sum
of all other player's tiles. Play to some definite score.
(cont. on 3/14)
1964 73rd day - 293 days to come
Went to toy fair.
Saw Dick Conner & gave him a FOCUS booklet & a
set of chips & small checkerboard.
Monday Morning Quarterback, Inc:-
MONDAY MORNING QUARTERBACK- Football played wiht a
serios series of sets of cards representing the
various plays. The defensive player chooses the
type of play he anticipates. There are two results
on each lay card, one if the type of play is
guessed, one if it isn't.
TOTAL WAR- A variation of BATTLESHIPS for more than 2
players. Each player has a magic slate for positioning
his weapons (some are to be placed on land, some on
water and some on either) and field for marking the
shots on each of the opponents. (There are 4 players
max. I believe). Squares shot into apply to all fields in-
cluding the own of the player firing. In order to wipe
out an opponent's weapon it may be necessary for a player
to destroy part of this own weapon. (Fairly complete rules).
PATTERNS- For 2 to 4 players (I think). Played on 11 x 11
quadrille, using number squares tiles - 10 each of numbers 1 thru
9 (90 total). Each player draws 7 squares tiles (are these exposed
or not?). The first player places any tile in any position.
The next player places a tile next to it orthagonally and either
1 number higher or lower. After playing a player draws another
tile.
Generally play continues in a straight line until a player is
forced to play off a side. A position next to 2, 3, or 4
tiles can be played into provided the numerical relationship is
correct with all matching tiles. Some spaces can become
[diagram of 3x3 grid with numbers, annotated "DEAD SPACES"]
dead as shown. If a player plays matching 2 or more
sides it is a bonus play and he plays again, etc.,
with a maximum of 7 plays (the number of tiles). Play conti
After bonus plays a player draws tiles to bring his hand back
to 7 tiles.
Play continues until either no player can play (even if
there tiles left to be drawn - if a player can't play he just
loses his turn.) or all the tiles have been drawn and a
player plays out all his tiles.
Scoring. Each time a player plays a tile he scores the
number on the tile multiplied by the number of matching
tiles (1 to 4). If he plays all 7 tiles on a turn, all
scores for that turn are doubled. When play is blocked the
player with the lowest number scores the total of all
numbers left in the other's hands (deducting from their
score would be better). A player playing out scores the sum
of all other player's tiles. Play to some definite score.
(cont. on 3/14)
Item sets