1973_Sackson_278_September 15.jpg
Creator
Sid Sackson
Date
1973
Format
.jpg
Source
Box 2, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1973_Sackson_278_September 15.jpg
Title
1973_Sackson_278_September 15.jpg
Creator
Sid Sackson
Date
1973
Type
image
Format
.jpg
Source
Box 2, Object 1, Sid Sackson collection
Language
English
Coverage
1973
Rights
The Strong, Rochester, New York.
transcription
15 Saturday - September 1973
258th day - 107 days to come
BB typed the rules for PUSHOVER and THE 31ST HEX. I
put in the diagrams and copies made at Boston Rd.
First set was light, 2nd had black marks.
Made a set of 18 pcs. [pieces] for playing the GAME of 9/10. Made
a container for SLIDEWORD.
With Phil Laurence and Eliot watching played SLIDEWORD, with 2 blank
spaces and allowing up to 10 moves. A move can consist of
moving any number of tiles any number of spaces in a
row or column. Score 1 point for 3 letter word, 3 for 4 letter,
and 5 for 5 letter.
It was almost always possible to come up with a 5 letter
word and winning depended on getting words in the other
directions.
Decided not to allow different forms of the same word.
Decided to allow a p tile to move back from where
it came.
Played the GAME with 18 pcs. [pieces] with Phil and Eliot. Score 1 point
for each square in a row of the same type. Played first
with players having a choice of pcs. [pieces] Then with drawing
one pc. [piece] and playing it. Neither was great. To get greater
diversity in the patterns, prohibited placing a pc. [piece] side by
side - either long or short - with an already placed piece pc. [piece]
This was a little better.
Later thought of each player having a symbol and trying
to get his in as big a group as possible while opponent trying
to separate opponent's squares.
Played 3-hand THE 31ST HEX. It played O.K. but was over very
quickly. In stopping Eliot I had to let Phil win.
Annette brought out a game I-QUBES that Phil had gotten from
his father years ago. (She did it because of SLIDEWORD.)
There are 7 cubes with letters - half red and half black.
There are no rules and she wondered if I knew the game.
Told her I check my files.
(cont. from 9/16) [9/17]
also liked and kept BREAKDOWN and PSYCHOLOGICAL BLOCKS.
Felicia mentioned that she'd start showing FACTOR again. (Why?)
She asked me to take CLUE-WORDS with me to return to George
Bredehorn when I see him Friday. I agreed.
Gave her the models of THE 31ST HEX and PUSHOVER. She
looked at them shortly and then packed them for shipment to
Hallmark by U.P.S.
I asked her about a word game (TAKE-A-WORD) for the
puzzle games. She said that she was specifically told "no
word games."
258th day - 107 days to come
BB typed the rules for PUSHOVER and THE 31ST HEX. I
put in the diagrams and copies made at Boston Rd.
First set was light, 2nd had black marks.
Made a set of 18 pcs. [pieces] for playing the GAME of 9/10. Made
a container for SLIDEWORD.
With Phil Laurence and Eliot watching played SLIDEWORD, with 2 blank
spaces and allowing up to 10 moves. A move can consist of
moving any number of tiles any number of spaces in a
row or column. Score 1 point for 3 letter word, 3 for 4 letter,
and 5 for 5 letter.
It was almost always possible to come up with a 5 letter
word and winning depended on getting words in the other
directions.
Decided not to allow different forms of the same word.
Decided to allow a p tile to move back from where
it came.
Played the GAME with 18 pcs. [pieces] with Phil and Eliot. Score 1 point
for each square in a row of the same type. Played first
with players having a choice of pcs. [pieces] Then with drawing
one pc. [piece] and playing it. Neither was great. To get greater
diversity in the patterns, prohibited placing a pc. [piece] side by
side - either long or short - with an already placed piece pc. [piece]
This was a little better.
Later thought of each player having a symbol and trying
to get his in as big a group as possible while opponent trying
to separate opponent's squares.
Played 3-hand THE 31ST HEX. It played O.K. but was over very
quickly. In stopping Eliot I had to let Phil win.
Annette brought out a game I-QUBES that Phil had gotten from
his father years ago. (She did it because of SLIDEWORD.)
There are 7 cubes with letters - half red and half black.
There are no rules and she wondered if I knew the game.
Told her I check my files.
(cont. from 9/16) [9/17]
also liked and kept BREAKDOWN and PSYCHOLOGICAL BLOCKS.
Felicia mentioned that she'd start showing FACTOR again. (Why?)
She asked me to take CLUE-WORDS with me to return to George
Bredehorn when I see him Friday. I agreed.
Gave her the models of THE 31ST HEX and PUSHOVER. She
looked at them shortly and then packed them for shipment to
Hallmark by U.P.S.
I asked her about a word game (TAKE-A-WORD) for the
puzzle games. She said that she was specifically told "no
word games."
Item sets