1973_Sackson_259_August 27.jpg
Creator
Sid Sackson
Date
1973
Format
.jpg
Source
Box 2, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1973_Sackson_259_August 27.jpg
Title
1973_Sackson_259_August 27.jpg
Creator
Sid Sackson
Date
1973
Type
image
Format
.jpg
Source
Box 2, Object 1, Sid Sackson collection
Language
English
Coverage
1973
Rights
The Strong, Rochester, New York.
transcription
27 Monday - August 1973
239th day - 126 days to come
Call from Felicia. She finally got thru to Stan Harfenist.
George Delaney is on vacation and we can't get a decision
on 3D BOXES until after Labor Day. But please don't show
it to anyone else!
Stan is surprised that Delaney wanted the more complicated
game and prefers the simpler one himself. I told Felicia
that both could be included.
It looks as if American Greetings will be taking ESCAPE.
She asked if I had heard from Bob Gellman. Not since 8/21.
Told her about my ideas for puzzle-games. She likes the
name THE 31ST HEX. She thought that Bob Johnson had seen
PUSHOVER. (Later checked and confirmed that he hadn't.)
Letter from Pierre Berloquin. Chance of publishing
LES SIDOMINOS (DOMINO BEAD GAME) in France. He is working
on a magazine TACTIQUES, something like G&P. Mentions
100 JEUX ALPHABETIQUES, 100 JEUX GEOMETRIQUES,
100 JEUX LOGIQUES, 100 JEUX NUMERIQUES, PATTON, S&T,
MOVES, NINE OF SWORDS, and TRIPPPES.
Called Claude, Wald, and then Claude again about splitting
royalties for DOMINO BEAD GAME. Decided on 2/3 to me and 1/6
each to Claude and Wald. Wald was quite happy with the
arrangement while Claude was satisfied with his share but thought
that Wald should get more. I looked thru the archives and
confirmed that I had actually done all of the game itself -
the Amberstones giving the idea of a pattern game, but in
an entirely different context, and Claude suggesting dominos.
Claude said that my larger share was more earned for
selling the game than for creating it.
Started a finished model of THE 31ST HEX.
Gerry Sherbell called. He didn't think that Felicia showed much
interest in CHESS WITHOUT TEARS and wondered if I would
want to handle it myself, since I once said that I might
have some ideas if Felicia didn't want to handle it. When
pressed, I said that I had thought that "Gamekeepers"
(CHICKADEE POKER, etc.) might be interested, but they are
now out of business. He'll prepare the model for Felicia.
(cont. from 8/28) [8/28]
turn choose a pc. [piece] and place it on the board. Object is
to complete a line of 4 that adds up to a "target number."
I suggested that allowing a line of 3, as well as of 4,
that adds to the "target number" might give more possibilites.
He'll keep the idea in mind.
239th day - 126 days to come
Call from Felicia. She finally got thru to Stan Harfenist.
George Delaney is on vacation and we can't get a decision
on 3D BOXES until after Labor Day. But please don't show
it to anyone else!
Stan is surprised that Delaney wanted the more complicated
game and prefers the simpler one himself. I told Felicia
that both could be included.
It looks as if American Greetings will be taking ESCAPE.
She asked if I had heard from Bob Gellman. Not since 8/21.
Told her about my ideas for puzzle-games. She likes the
name THE 31ST HEX. She thought that Bob Johnson had seen
PUSHOVER. (Later checked and confirmed that he hadn't.)
Letter from Pierre Berloquin. Chance of publishing
LES SIDOMINOS (DOMINO BEAD GAME) in France. He is working
on a magazine TACTIQUES, something like G&P. Mentions
100 JEUX ALPHABETIQUES, 100 JEUX GEOMETRIQUES,
100 JEUX LOGIQUES, 100 JEUX NUMERIQUES, PATTON, S&T,
MOVES, NINE OF SWORDS, and TRIPPPES.
Called Claude, Wald, and then Claude again about splitting
royalties for DOMINO BEAD GAME. Decided on 2/3 to me and 1/6
each to Claude and Wald. Wald was quite happy with the
arrangement while Claude was satisfied with his share but thought
that Wald should get more. I looked thru the archives and
confirmed that I had actually done all of the game itself -
the Amberstones giving the idea of a pattern game, but in
an entirely different context, and Claude suggesting dominos.
Claude said that my larger share was more earned for
selling the game than for creating it.
Started a finished model of THE 31ST HEX.
Gerry Sherbell called. He didn't think that Felicia showed much
interest in CHESS WITHOUT TEARS and wondered if I would
want to handle it myself, since I once said that I might
have some ideas if Felicia didn't want to handle it. When
pressed, I said that I had thought that "Gamekeepers"
(CHICKADEE POKER, etc.) might be interested, but they are
now out of business. He'll prepare the model for Felicia.
(cont. from 8/28) [8/28]
turn choose a pc. [piece] and place it on the board. Object is
to complete a line of 4 that adds up to a "target number."
I suggested that allowing a line of 3, as well as of 4,
that adds to the "target number" might give more possibilites.
He'll keep the idea in mind.
Item sets