1973_Sackson_055_February 04.jpg
Creator
Sid Sackson
Date
1973
Format
.jpg
Source
Box 2, Object 1, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1973_Sackson_055_February 04.jpg
Title
1973_Sackson_055_February 04.jpg
Creator
Sid Sackson
Date
1973
Type
image
Format
.jpg
Source
Box 2, Object 1, Sid Sackson collection
Language
English
Coverage
1973
Rights
The Strong, Rochester, New York.
transcription
4 SUNDAY - FEBRUARY 1973
FIFTH SUNDAY AFTER EPIPHANY - 35TH DAY - 330 DAYS TO COME
Phil brought me a package with 4 boards for
HYPERCHECKERS (2 hand & 3 hand) and HYPERCHESS
(2 hand & 3 hand). Also a letter from the inventor
William Groman Ph. D and a clipping from the
RICHMOND TIMES-DISPATCH. He'd like a review in my column.
Showed IMPULSE to Morris and my father. They liked it but didn't
catch on very well. Dale read over the rules and found
them very clear. She enjoyed the game better than others of
the genre. // In morning finished filling in the Illustrations.
(cont. from 2/6) [2/6]
MAKABRAKA CHAIN. The board is as shown, with 64 movable projections.
[Diagram of on 8 x 8 square grid board. Each square contains an oval shape representing the movable projections. The board is also divided into quadrants labeled 1, 2, 3, and 4 starting at the top left and moving clockwise around the board. The top and bottom edges are labeled 'V' and the left and right edges are labeled 'H'.]
One player plays "horizontal"
and the other "vertical". In turn they
turn a projection in their own direction. There are
different variations: free choice, a quadrant
determined by free choice throw of a die,
one quadrant finished before starting next,
projections next to line cannot be turned
before all others in quadrant are turned,
projections of one color must proceed
another (there are, I believe, 3 different
colors and the projections can be rearranged in the base),
and others. After all are turned score as follows : -
Bars linked end to end in players direction - 2 - 4, 3 - 9, 4 - 16,
5 - 25, 6 - 36, 7 - 49, 8 - 64.
Bonus Points : - 1) Bars turned in each corner of a quadrant - 5 points.
2) For most bars in a row "perpendicular" to the player's regular
alignment (??) - - - 10 points.
3) For most bars on either diagonal - - -10 points.
Penalty Points : - -3 for each single (non-liked) bar.
STICKY PROBLEMS. The board is as shown.
[Diagram of a 5 x 5 arrangement of 25 round flat spaces. Dashed lines connect some of them in crisscross 8-pointed star pattern. To the right there is a stack of boxes shaded to show 4 different colors.]
There are 24 flat
pcs. [pieces] as shown with arrangements of
4 colors. These are placed 1 at a
time to stand up in 24 of the 25
spaces. Players try to get specific
configurations of their own color.
The configurations include lines of 4,
some letters of the alphabet, and probably
others. The rules were quite unclear and
I didn't bother to dope them out.
[illegible strikeout] Played part of a game of IMULSE (she preferred the name
DISPERSAL) and she liked it. Showed her SPACE STIX and
she liked the packaging. Packaged the two of them together
and took them, and a covering letter, to send to Hallmark
when we left.
Returned the rules for LE JEU DU 420 and L'ANNEAU ENCHANTE DE TOM TIT
(cont. on 2/3)
FIFTH SUNDAY AFTER EPIPHANY - 35TH DAY - 330 DAYS TO COME
Phil brought me a package with 4 boards for
HYPERCHECKERS (2 hand & 3 hand) and HYPERCHESS
(2 hand & 3 hand). Also a letter from the inventor
William Groman Ph. D and a clipping from the
RICHMOND TIMES-DISPATCH. He'd like a review in my column.
Showed IMPULSE to Morris and my father. They liked it but didn't
catch on very well. Dale read over the rules and found
them very clear. She enjoyed the game better than others of
the genre. // In morning finished filling in the Illustrations.
(cont. from 2/6) [2/6]
MAKABRAKA CHAIN. The board is as shown, with 64 movable projections.
[Diagram of on 8 x 8 square grid board. Each square contains an oval shape representing the movable projections. The board is also divided into quadrants labeled 1, 2, 3, and 4 starting at the top left and moving clockwise around the board. The top and bottom edges are labeled 'V' and the left and right edges are labeled 'H'.]
One player plays "horizontal"
and the other "vertical". In turn they
turn a projection in their own direction. There are
different variations: free choice, a quadrant
determined by free choice throw of a die,
one quadrant finished before starting next,
projections next to line cannot be turned
before all others in quadrant are turned,
projections of one color must proceed
another (there are, I believe, 3 different
colors and the projections can be rearranged in the base),
and others. After all are turned score as follows : -
Bars linked end to end in players direction - 2 - 4, 3 - 9, 4 - 16,
5 - 25, 6 - 36, 7 - 49, 8 - 64.
Bonus Points : - 1) Bars turned in each corner of a quadrant - 5 points.
2) For most bars in a row "perpendicular" to the player's regular
alignment (??) - - - 10 points.
3) For most bars on either diagonal - - -10 points.
Penalty Points : - -3 for each single (non-liked) bar.
STICKY PROBLEMS. The board is as shown.
[Diagram of a 5 x 5 arrangement of 25 round flat spaces. Dashed lines connect some of them in crisscross 8-pointed star pattern. To the right there is a stack of boxes shaded to show 4 different colors.]
There are 24 flat
pcs. [pieces] as shown with arrangements of
4 colors. These are placed 1 at a
time to stand up in 24 of the 25
spaces. Players try to get specific
configurations of their own color.
The configurations include lines of 4,
some letters of the alphabet, and probably
others. The rules were quite unclear and
I didn't bother to dope them out.
[illegible strikeout] Played part of a game of IMULSE (she preferred the name
DISPERSAL) and she liked it. Showed her SPACE STIX and
she liked the packaging. Packaged the two of them together
and took them, and a covering letter, to send to Hallmark
when we left.
Returned the rules for LE JEU DU 420 and L'ANNEAU ENCHANTE DE TOM TIT
(cont. on 2/3)
Item sets