1972_Sackson_410_index.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_410_index.jpg
Title
1972_Sackson_410_index.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
SEPTEMBER
BOOKS *
[Column headings: DATE, ITEM, REC'D, PAID, BAL.]
ABBOTT'S NEW CARD GAMES : - 4/8, 5/5, 10/13
AMERICA'S GAME BOOK : - 1/5
AMUSEMENTS IN MATHEMATICS : - 9/30
ANTIQUE TOYS AND THEIR BACKGROUND : - 5/5
BATTLE! PRACTICAL WARGAMING : - 11/22
BIG BOOK OF FAMILY GAMES : - 2/24
BOMB AND THE COMPUTER, THE : - 11/29, 11/30, 12/1
CANTERBURY PUZZLES, THE : - 9/30
CENTURIES OF CHILDHOOD : - 6/8
CHAINMAIL : - 4/25, 6/15
CHALLENGE AND THE DELIGHT OF CHESSICAL AND DECIMAL : - 1/4, 1/13, 1/15, 2/4, 2/8, 2/10
CHARGE! OR HOW TO PLAY WAR GAMES : - 5/6, 5/9, 6/13
CHESS SETS : - 11/10
CHESS VARIATIONS : - 1/27, 7/12
CHILDREN'S GAMES AROUND THE WORLD : - 11/10
CIRCLE CHESS : - 6/14
COMPLEAT STRATEGYST, THE : - 5/19
COMPLETE BOOK OF GAMES, THE : - 8/9
DOUBLE PINOCLE : - 11/2
ELECTRONIC GAMES : - 10/1
FAMILY GAMES AMERICA PLAYS : - 5/8
FAST RULES : - 2/3, 4/25, 6/15
536 PUZZLES & CURIOUS PROBLEMS : - 9/30
FIVE HUNDRED CHARADES : - 4/20
GAME KHANHOO, THE : - 11/6, 11/22, 12/20
GAMES FOR THE SUPERINTELLIGENT : - 7/25
GAMES PLAYING WITH COMPUTERS : - 9/30
GAMUT OF GAMES, A (S.S.): - 1/3, 1/6, 1/11, 1/12, 2/2, 2/3, 2/4, 2/6, 2/8, 2/10, 2/11, 2/16, 2/17, 2/18, 2/23, 2/24, 2/25, 3/2, 3/6, 3/10, 3/15, 3/16, 3/17, 3/22, 3/23, 3/27, 3/28, 3/30, 3/31, 4/1, 4/4, 4/5, 4/7, 4/8, 4/12, 4/13, 4/14, 4/16, 4/19, 4/20, 4/28, 5/4, 5/5, 5/10, 5/14, 5/16, 5/17, 5/18, 5/22, 5/23, 5/26, 5/31, 6/5, 6/6, 6/12, 6/14, 6/16, 6/23, 6/26, 6/29, 6/30, 7/1, 7/6, 7/7, 7/10, 7/11, 7/13, 7/15, 7/19, 7/20, 7/21, 7/22, 7/24, 7/25, 7/26, 7/27, 8/4, 8/8, 8/10, 8/11, 8/12, 8/15, 8/21, 8/24, 8/25, 8/27, 8/28, 9/8, 9/19, 9/20, 9/22, 9/23, 9/24, 9/25, 9/30, 10/2, 10/3, 10/13, 10/14, 10/18, 10/19, 10/29, 10/31, 11/8, 11/10, 11/11, 11/19, 11/20, 11/22, 11/24, 12/1, 12/7, 12/11, 12/12, 12/20, 12/21, 12/22, 12/23, 12/24, 12/27, 12/29, 12/30
GO AND GO-MOKU : - 11/29
GROWTH GAMES : - 3/23, 4/13, 5/26, 7/11, 7/14
GUIDE TO FAIRY CHESS, A : - 2/8, 4/8, 5/8, 7/11, 9/24
GUIDE TO SIMULATION GAMES FOR EDUCATION AND TRAINING, THE : - 2/4, 2/8, 2/22, 2/28, 3/23, 5/11, 5/14, 10/29, 11/14, 12/9
HAND BOOK OF REVERSI, HALMA, &C : - 3/2
HARDTACK : - 2/3, 4/25, 6/15
HISTORY OF BOARD GAMES OTHER THAN CHESS, A : - 8/2
HISTORY OF CHESS, A : - 7/12, 11/16
HOW TO PLAY GO : - 3/17, 3/23
BOOKS *
[Column headings: DATE, ITEM, REC'D, PAID, BAL.]
ABBOTT'S NEW CARD GAMES : - 4/8, 5/5, 10/13
AMERICA'S GAME BOOK : - 1/5
AMUSEMENTS IN MATHEMATICS : - 9/30
ANTIQUE TOYS AND THEIR BACKGROUND : - 5/5
BATTLE! PRACTICAL WARGAMING : - 11/22
BIG BOOK OF FAMILY GAMES : - 2/24
BOMB AND THE COMPUTER, THE : - 11/29, 11/30, 12/1
CANTERBURY PUZZLES, THE : - 9/30
CENTURIES OF CHILDHOOD : - 6/8
CHAINMAIL : - 4/25, 6/15
CHALLENGE AND THE DELIGHT OF CHESSICAL AND DECIMAL : - 1/4, 1/13, 1/15, 2/4, 2/8, 2/10
CHARGE! OR HOW TO PLAY WAR GAMES : - 5/6, 5/9, 6/13
CHESS SETS : - 11/10
CHESS VARIATIONS : - 1/27, 7/12
CHILDREN'S GAMES AROUND THE WORLD : - 11/10
CIRCLE CHESS : - 6/14
COMPLEAT STRATEGYST, THE : - 5/19
COMPLETE BOOK OF GAMES, THE : - 8/9
DOUBLE PINOCLE : - 11/2
ELECTRONIC GAMES : - 10/1
FAMILY GAMES AMERICA PLAYS : - 5/8
FAST RULES : - 2/3, 4/25, 6/15
536 PUZZLES & CURIOUS PROBLEMS : - 9/30
FIVE HUNDRED CHARADES : - 4/20
GAME KHANHOO, THE : - 11/6, 11/22, 12/20
GAMES FOR THE SUPERINTELLIGENT : - 7/25
GAMES PLAYING WITH COMPUTERS : - 9/30
GAMUT OF GAMES, A (S.S.): - 1/3, 1/6, 1/11, 1/12, 2/2, 2/3, 2/4, 2/6, 2/8, 2/10, 2/11, 2/16, 2/17, 2/18, 2/23, 2/24, 2/25, 3/2, 3/6, 3/10, 3/15, 3/16, 3/17, 3/22, 3/23, 3/27, 3/28, 3/30, 3/31, 4/1, 4/4, 4/5, 4/7, 4/8, 4/12, 4/13, 4/14, 4/16, 4/19, 4/20, 4/28, 5/4, 5/5, 5/10, 5/14, 5/16, 5/17, 5/18, 5/22, 5/23, 5/26, 5/31, 6/5, 6/6, 6/12, 6/14, 6/16, 6/23, 6/26, 6/29, 6/30, 7/1, 7/6, 7/7, 7/10, 7/11, 7/13, 7/15, 7/19, 7/20, 7/21, 7/22, 7/24, 7/25, 7/26, 7/27, 8/4, 8/8, 8/10, 8/11, 8/12, 8/15, 8/21, 8/24, 8/25, 8/27, 8/28, 9/8, 9/19, 9/20, 9/22, 9/23, 9/24, 9/25, 9/30, 10/2, 10/3, 10/13, 10/14, 10/18, 10/19, 10/29, 10/31, 11/8, 11/10, 11/11, 11/19, 11/20, 11/22, 11/24, 12/1, 12/7, 12/11, 12/12, 12/20, 12/21, 12/22, 12/23, 12/24, 12/27, 12/29, 12/30
GO AND GO-MOKU : - 11/29
GROWTH GAMES : - 3/23, 4/13, 5/26, 7/11, 7/14
GUIDE TO FAIRY CHESS, A : - 2/8, 4/8, 5/8, 7/11, 9/24
GUIDE TO SIMULATION GAMES FOR EDUCATION AND TRAINING, THE : - 2/4, 2/8, 2/22, 2/28, 3/23, 5/11, 5/14, 10/29, 11/14, 12/9
HAND BOOK OF REVERSI, HALMA, &C : - 3/2
HARDTACK : - 2/3, 4/25, 6/15
HISTORY OF BOARD GAMES OTHER THAN CHESS, A : - 8/2
HISTORY OF CHESS, A : - 7/12, 11/16
HOW TO PLAY GO : - 3/17, 3/23
Item sets