1972_Sackson_371_December 16.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_371_December 16.jpg
Title
1972_Sackson_371_December 16.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
16 SATURDAY - DECEMBER 1972
351ST DAY - 15 DAYS TO COME
Rcd. THE GAMESLETTER #46. Mentions that the game
GALACTIC FLEET is still under development. More
CHESS game from the big match.
Rcd. a card from Warren Buell with a note mentioning,
among other things, G & P.
Made another board for THE BRAIN GAME. Put contact on the
back of the cards.
Visit from George & Dorothy Bredehorn.
We played around with his DOODLE BUILDER. There is a
"doodle gun" with a magnet mounted somewhat as shown.
[Diagram of a polyhedral shape with an item on the left end saying "magnet".]
When the trigger is pulled the magnet is
pulled up inside so that anything that is
being carried is knocked off.
There are a number of different shaped
"building blocks", some with steel insert, other without. A
piece without an insert can only be handled by using one
of 4 "tools" provided.
There is a "base" on which structures are built and
2 sets of cards - one easy and one difficult - with structures
to be built. No piece can be touched by hand.
A 3-minute timer is set after the player has assembled
all of the pieces for the structure he draws and he
thinks about it for a reasonable time.
A player gets 10 points for completing the structure.
He loses 3 points from the 10 for each piece not in place.
If not completed the next player uses the same card.
I looked at his RISK - IT but we didn't get around to
playing. There are a series of cards with dashes and
[Diagram: ___□x, _x□□__, □_x□__]
squares in different
arrangements. There are also sets of single letter tiles
and 2 - letter combinations. Each player gets a betting disc,
with numbers from 0 to 20 (I believe).
One of the "layout" cards is turned up and the spaces
are randomly filled with single letters or 2-letter combinations, placed face
down Players then decide who they believe they can make a
The spaces marked with an "x"
are then filled with face up letters (or I guess
in some cases letter combinations). Players decide whether
they think they will be able to form a word once the
face down tiles are faced and bet anywhere from 0
to 20 points that they can. The player who bets the most
has the first chance to form a word (so that if only one
word is possible he will win. The same word cannot be used
again.)
Players start with 100 points and most points after a
set number of rounds is the winner. (Fairly complete idea.)
RED LETTER came up and BB and George wanted to play. Would
(cont. on 12/15)
351ST DAY - 15 DAYS TO COME
Rcd. THE GAMESLETTER #46. Mentions that the game
GALACTIC FLEET is still under development. More
CHESS game from the big match.
Rcd. a card from Warren Buell with a note mentioning,
among other things, G & P.
Made another board for THE BRAIN GAME. Put contact on the
back of the cards.
Visit from George & Dorothy Bredehorn.
We played around with his DOODLE BUILDER. There is a
"doodle gun" with a magnet mounted somewhat as shown.
[Diagram of a polyhedral shape with an item on the left end saying "magnet".]
When the trigger is pulled the magnet is
pulled up inside so that anything that is
being carried is knocked off.
There are a number of different shaped
"building blocks", some with steel insert, other without. A
piece without an insert can only be handled by using one
of 4 "tools" provided.
There is a "base" on which structures are built and
2 sets of cards - one easy and one difficult - with structures
to be built. No piece can be touched by hand.
A 3-minute timer is set after the player has assembled
all of the pieces for the structure he draws and he
thinks about it for a reasonable time.
A player gets 10 points for completing the structure.
He loses 3 points from the 10 for each piece not in place.
If not completed the next player uses the same card.
I looked at his RISK - IT but we didn't get around to
playing. There are a series of cards with dashes and
[Diagram: ___□x, _x□□__, □_x□__]
squares in different
arrangements. There are also sets of single letter tiles
and 2 - letter combinations. Each player gets a betting disc,
with numbers from 0 to 20 (I believe).
One of the "layout" cards is turned up and the spaces
are randomly filled with single letters or 2-letter combinations, placed face
down Players then decide who they believe they can make a
The spaces marked with an "x"
are then filled with face up letters (or I guess
in some cases letter combinations). Players decide whether
they think they will be able to form a word once the
face down tiles are faced and bet anywhere from 0
to 20 points that they can. The player who bets the most
has the first chance to form a word (so that if only one
word is possible he will win. The same word cannot be used
again.)
Players start with 100 points and most points after a
set number of rounds is the winner. (Fairly complete idea.)
RED LETTER came up and BB and George wanted to play. Would
(cont. on 12/15)
Item sets