1972_Sackson_365_December 10.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_365_December 10.jpg
Title
1972_Sackson_365_December 10.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
10 SUNDAY - DECEMBER 1972
SECOND SUNDAY IN ADVENT - 345TH DAY - 21 DAYS TO COME
Called George Bredehorn and set time of date for next Sat-
urday at about 7. Gave Dorothy instructions for getting here.
But to make sure I drew a map and sent it.
TIMES had an ad for a movie "Child's Play" which was done
in the form of game board. (Filed in '72 Misc.)
Long call from Claude. Discussed Arthur Wald, and the deal with
Ned Strongin. Nothing about specific games. Earl wants to find places
to sleep on an X'Mas [Christmas] visit. Told Claude to offer my house for 1 or 2 nights.
(cont. from 12/9) [12/9]
with moving people from floor to floor in the most expedic-
ious way; like an extention[extension] of the "cross the river" puzzles.
He suggested that I might be able to come up with an equipment
GAME using the basic idea.
Rcd. [received] an X'Mas [Christmas] card from Mary Hilt at Stancraft.
Bought two sets of 9 drawers each. ($1.88 each.) Set them on
my desk to hold small equipment such as paper clips,
rubber bands, etc.
Phil brought me a number of newspaper clippings on games.
The only one I kept was a TIMES clipping on ODYSSEY.
With the Horns played THE BRAIN GAME. There was not as
much trading as I would have liked and Barbara had a bad
series of throws, 5s & 6s on the red [illegible word crossed out] die. Was thinking
of some possible [illegible word crossed out] improvements.
Consider a throw of "6" on the red die as wild. Player can
choose any number from "1" to "5".
A player who lands in the same space as an opponent can
trade and also buy - if any cards are available to buy.
A player does not have to buy if he doesn't care to.
Player can choose to move either white die, but not the total.
If both dice would land on spaces with no cards left the player
moves the higher and then continues to the first space with
cards remaining. (Probably won't use this.)
Change the board, eliminating the end spaces. Introduce
another space for "black" cards so that they are placed
in two piles of 9. Also call for specific location of the
card sets.
Raise the profit for a perfect company to $80,000 and take
$2,000 off for each deviation. (This should give more room
for bargaining and might make it occasionally desireable [desirable] to
buy 5 cards at $5,000 each.)
The Horns saw an ad on TV for KLOMP-IT.
SECOND SUNDAY IN ADVENT - 345TH DAY - 21 DAYS TO COME
Called George Bredehorn and set time of date for next Sat-
urday at about 7. Gave Dorothy instructions for getting here.
But to make sure I drew a map and sent it.
TIMES had an ad for a movie "Child's Play" which was done
in the form of game board. (Filed in '72 Misc.)
Long call from Claude. Discussed Arthur Wald, and the deal with
Ned Strongin. Nothing about specific games. Earl wants to find places
to sleep on an X'Mas [Christmas] visit. Told Claude to offer my house for 1 or 2 nights.
(cont. from 12/9) [12/9]
with moving people from floor to floor in the most expedic-
ious way; like an extention[extension] of the "cross the river" puzzles.
He suggested that I might be able to come up with an equipment
GAME using the basic idea.
Rcd. [received] an X'Mas [Christmas] card from Mary Hilt at Stancraft.
Bought two sets of 9 drawers each. ($1.88 each.) Set them on
my desk to hold small equipment such as paper clips,
rubber bands, etc.
Phil brought me a number of newspaper clippings on games.
The only one I kept was a TIMES clipping on ODYSSEY.
With the Horns played THE BRAIN GAME. There was not as
much trading as I would have liked and Barbara had a bad
series of throws, 5s & 6s on the red [illegible word crossed out] die. Was thinking
of some possible [illegible word crossed out] improvements.
Consider a throw of "6" on the red die as wild. Player can
choose any number from "1" to "5".
A player who lands in the same space as an opponent can
trade and also buy - if any cards are available to buy.
A player does not have to buy if he doesn't care to.
Player can choose to move either white die, but not the total.
If both dice would land on spaces with no cards left the player
moves the higher and then continues to the first space with
cards remaining. (Probably won't use this.)
Change the board, eliminating the end spaces. Introduce
another space for "black" cards so that they are placed
in two piles of 9. Also call for specific location of the
card sets.
Raise the profit for a perfect company to $80,000 and take
$2,000 off for each deviation. (This should give more room
for bargaining and might make it occasionally desireable [desirable] to
buy 5 cards at $5,000 each.)
The Horns saw an ad on TV for KLOMP-IT.
Item sets