1972_Sackson_348_November 23.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_348_November 23.jpg
Title
1972_Sackson_348_November 23.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
23 Thursday November 1972
Thanksgiving Day 328th Day 38 Days to come
With Phill Laurence looked in Harrod's. Nothing new in games.
In evening copied the "Risk" cards from BIG BOSS.
(cont. from 11/24) [11/24]
a count of 5. Place all pcs. in this manner. Then move any
pc. a count of 5 as a turn (one pc. in a turn - that is). A pc.
cannot pass thru another pc., friendly or enemy. A pc. can land
on an enemy pc. (how about a friendly?). [illegible strikeout]
The bottom one is immobilized (or possibly both, which
might make a more interesting game; however I think it is
only the bottom). However, if either player moves a piece
onto a pile of two the enemy pc. is captured and is out of the
game. A player wins by occupying the opponent's corner.
If the opponent can immediately cover this pc. the game continues
until either the player brings a second pc. winning the
game or the opponent brings a second pc. capturing the original
pc. - and the game of course continues. If an enemy
pc is not in a player's corner, he cannot leave a pc. in it for
more than 3 turns in a row. (Graeme promised to send me a
copy of the rules.)
Looked at a Spear's game TREK (which Graeme said was a
South African term). It had some interesting play principles
and I started copying the rules. They were rather long and
Graeme promised to send me a copy of them. With BB's help
copied a description of the material and the cards.
Looked at DAFT DRAUGHTS again. Told Graeme that I hadn't been able
to find it in a store. He thinks that it may have been withdrawn.
He lost the rules from the set he has and asked Parker
for another some 3 months ago, and still hasn't had an answer.
When he sees them he will ask them to send me a copy of the
rules and the paper part of the board (before it is mounted
on the cardboard).
The game CRACK came up. He said that he had given the Peter
Pan people some suggestions on the rules, without compensation
of [or] even a thank you. They didn't take all of his suggestions.
I asked about my ACQUIRE article. He thought that perhaps
it should be more personal and not as descriptive of the
game itself. But he'll show it to the editorial board. If they
want further info on me he'll send me a list of questions and will
have someone write up the answers.
Discussed my column. He said that this, different from a feature
article, should cover what I want to. Most probably original
games with no special equipment, and a discussion of trends
in games in the U.S. Possible name - "The American Scene." He
asked if I know people who could cover other countries. I mentioned
Pierre Benloquin (who is a subscriber) and Lech Pijauowski.
Discussed them and arranged that I would broach
(con. on 11/21)
Thanksgiving Day 328th Day 38 Days to come
With Phill Laurence looked in Harrod's. Nothing new in games.
In evening copied the "Risk" cards from BIG BOSS.
(cont. from 11/24) [11/24]
a count of 5. Place all pcs. in this manner. Then move any
pc. a count of 5 as a turn (one pc. in a turn - that is). A pc.
cannot pass thru another pc., friendly or enemy. A pc. can land
on an enemy pc. (how about a friendly?). [illegible strikeout]
The bottom one is immobilized (or possibly both, which
might make a more interesting game; however I think it is
only the bottom). However, if either player moves a piece
onto a pile of two the enemy pc. is captured and is out of the
game. A player wins by occupying the opponent's corner.
If the opponent can immediately cover this pc. the game continues
until either the player brings a second pc. winning the
game or the opponent brings a second pc. capturing the original
pc. - and the game of course continues. If an enemy
pc is not in a player's corner, he cannot leave a pc. in it for
more than 3 turns in a row. (Graeme promised to send me a
copy of the rules.)
Looked at a Spear's game TREK (which Graeme said was a
South African term). It had some interesting play principles
and I started copying the rules. They were rather long and
Graeme promised to send me a copy of them. With BB's help
copied a description of the material and the cards.
Looked at DAFT DRAUGHTS again. Told Graeme that I hadn't been able
to find it in a store. He thinks that it may have been withdrawn.
He lost the rules from the set he has and asked Parker
for another some 3 months ago, and still hasn't had an answer.
When he sees them he will ask them to send me a copy of the
rules and the paper part of the board (before it is mounted
on the cardboard).
The game CRACK came up. He said that he had given the Peter
Pan people some suggestions on the rules, without compensation
of [or] even a thank you. They didn't take all of his suggestions.
I asked about my ACQUIRE article. He thought that perhaps
it should be more personal and not as descriptive of the
game itself. But he'll show it to the editorial board. If they
want further info on me he'll send me a list of questions and will
have someone write up the answers.
Discussed my column. He said that this, different from a feature
article, should cover what I want to. Most probably original
games with no special equipment, and a discussion of trends
in games in the U.S. Possible name - "The American Scene." He
asked if I know people who could cover other countries. I mentioned
Pierre Benloquin (who is a subscriber) and Lech Pijauowski.
Discussed them and arranged that I would broach
(con. on 11/21)
Item sets