1972_Sackson_315_October 21.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_315_October 21.jpg
Title
1972_Sackson_315_October 21.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
21 SATURDAY - OCTOBER 1972
295TH DAY - 71 DAYS TO COME
Made boards for:- SUPER-TAC-TOE, THE ADD-A-LETTER GAME,
THE GO-ROUND GAME (POST-HASTE), THE PRIZE COLOR GAME
(BONUS)- made a new board to keep them all standard in size.
(cont. from 11/2) [11/2]
Claude wanted to play a second time but Arthur and
Wald refused. I wasn't too anxious either.
I brought graphs showing the fluctuations of Toy Indus
try stocks from October PLAYTHINGS in 1972, '71 and '70,
at Claude's request.
Claude loaned me a copy of a book DOUBLE PINOCLE that he
bought in Albany. Discovered I had it.
Claude also loaned me a copy of TOY REVIEW (vol. 1 - No.3, X'Mas '7[page cut off]
It's address - 383 Elliot St., Newton, Mass. 02164 (American
Teaching Toys, Inc.)
There were reviews of GENERATION RAP, ORION, VERTIGO,
GARBAGE GAME, ANT FARM GAME, SPACE PROBE (Action game),
DESIGN YOUR OWN PUZZLE, SHREWD MOVE, AD LIB CROSSWORD CUBES
WONDER WORDS, MIX AND SPELL. Also WHIRLING DERBY and
THE BLACK EXPERIENCE. In the "Close-Outs" section were
PSYCHE-PATHS and THINK-A-DOT.
(cont. on 10/1[page cut off, confirmed to be 10/12]
(cont. from 11/3) [11/3]
all come up with the same word, different from the
one originally intended. (I'll have to tell George next time.)
George showed his game TIXLS. There are pcs. [pieces] of 6 differ-
ent shapes, as shown. [drawing of shapes made of small squares arranged to form letters T i X L S, the dot on the i must be the 6th shape consisting of just one square] Actually the L's and
S's also occur in mirror images. The
boxes are filled with letters and there
are a great many different layouts of each shape. (Which
is one of the problems with George's games. They all have too
many components for commercial use.)
Players pick one of each shape and, working against a
timer, try to put them so that they are all joined together
in cross-word form. Where pcs. [pieces] join they must form a word,
but not every group of letters on the pcs. [pieces] have to be
lengthened into words. A player scores 5 points for completing
all six pcs. [pieces] together. If any words are more than 4 letters
long he counts each letter over 4 and squares the total and
scores this in addition to the 5 points. (14 is a good score.)
When I saw the board for CLUE-WORDS, I described
THE ADD-A-LETTER GAME before hearing his rules.
295TH DAY - 71 DAYS TO COME
Made boards for:- SUPER-TAC-TOE, THE ADD-A-LETTER GAME,
THE GO-ROUND GAME (POST-HASTE), THE PRIZE COLOR GAME
(BONUS)- made a new board to keep them all standard in size.
(cont. from 11/2) [11/2]
Claude wanted to play a second time but Arthur and
Wald refused. I wasn't too anxious either.
I brought graphs showing the fluctuations of Toy Indus
try stocks from October PLAYTHINGS in 1972, '71 and '70,
at Claude's request.
Claude loaned me a copy of a book DOUBLE PINOCLE that he
bought in Albany. Discovered I had it.
Claude also loaned me a copy of TOY REVIEW (vol. 1 - No.3, X'Mas '7[page cut off]
It's address - 383 Elliot St., Newton, Mass. 02164 (American
Teaching Toys, Inc.)
There were reviews of GENERATION RAP, ORION, VERTIGO,
GARBAGE GAME, ANT FARM GAME, SPACE PROBE (Action game),
DESIGN YOUR OWN PUZZLE, SHREWD MOVE, AD LIB CROSSWORD CUBES
WONDER WORDS, MIX AND SPELL. Also WHIRLING DERBY and
THE BLACK EXPERIENCE. In the "Close-Outs" section were
PSYCHE-PATHS and THINK-A-DOT.
(cont. on 10/1[page cut off, confirmed to be 10/12]
(cont. from 11/3) [11/3]
all come up with the same word, different from the
one originally intended. (I'll have to tell George next time.)
George showed his game TIXLS. There are pcs. [pieces] of 6 differ-
ent shapes, as shown. [drawing of shapes made of small squares arranged to form letters T i X L S, the dot on the i must be the 6th shape consisting of just one square] Actually the L's and
S's also occur in mirror images. The
boxes are filled with letters and there
are a great many different layouts of each shape. (Which
is one of the problems with George's games. They all have too
many components for commercial use.)
Players pick one of each shape and, working against a
timer, try to put them so that they are all joined together
in cross-word form. Where pcs. [pieces] join they must form a word,
but not every group of letters on the pcs. [pieces] have to be
lengthened into words. A player scores 5 points for completing
all six pcs. [pieces] together. If any words are more than 4 letters
long he counts each letter over 4 and squares the total and
scores this in addition to the 5 points. (14 is a good score.)
When I saw the board for CLUE-WORDS, I described
THE ADD-A-LETTER GAME before hearing his rules.
Item sets