1972_Sackson_298_October 04.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_298_October 04.jpg
Title
1972_Sackson_298_October 04.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
4 WEDNESDAY - OCTOBER 1972
ST. FRANCIS OF ASSISI - 278TH DAY - 88 DAYS TO COME
Rcd. [received] refund checks from I.R.S. for 1969 & 1970. Bigger than expected
and called Leonard about it. (See note in his folder.)
Call from Arthur. Meeting at B&B Friday at 10:00.
Rcd. letter from Earl Perel. He'd like Al Richter to work
with him on DON'T BLOW A FUSE.
Long call from Claude. Nothing particular about games.
(cont. from 10/5)[10/5]
WORLD WAR II - EUROPE & AFRICA.
Broke the box with the tiles for FOCUS. Returned the tiles to
the boxes of tiles. In the box of white tiles found markings
on tiles - all combinations from 1-2 to 11-12 repeated twice with
some repeated a third time and circled [drawing of a bumpy oval shape]. Couldn't rembe
remember what they were for. Put them in a box on shelf [14.]
with a "?". Some day I'll have to search for the GAME.
Wrote to Earl Perel, [illegible word crossed out] about his game DON'T BLOW THE FUSE
and Al Richter. Also sent the card of the insurance man,
H. Chester Slocum, Jr., after making a copy.
Noticed Earl's telephone number on his letter and called Claude
to give it to him.
Sent the $350 check to Leonard Willett, with a short note.
NEW YORK Magazine had a classified ad for EL TABLERO DE JESUS
for $8.
Made a new set of "title" cards for NEWTOWN but didn't
follow thru on my ideas for changes.
(cont. from 10/6)[10/6]
matching "Dream" card, when they land on a "Dream"
space. Other dream cards are kept and are all thrown
off when a player lands on a "Bedroom" space - there
being two towards the end of the path.
When two players are on the same space there is an
encounter - fairly uncomplicated based on DIVIDE AND CONQUER,
each player having 3 out of the 12 cards. The winner
gives all his neurosis cards to the loser. First to evenly
reach the end with no neuroses or dreams wins.
We discussed some changes:- Allow a player to get rid of all
of a "neurosis" type when landing on the proper psychiatrist
Give 1/2 of your neuroses in an encounter. Simplify the determ-
ination of an encounter, possibly having marks on the
(cont. on - 10)
ST. FRANCIS OF ASSISI - 278TH DAY - 88 DAYS TO COME
Rcd. [received] refund checks from I.R.S. for 1969 & 1970. Bigger than expected
and called Leonard about it. (See note in his folder.)
Call from Arthur. Meeting at B&B Friday at 10:00.
Rcd. letter from Earl Perel. He'd like Al Richter to work
with him on DON'T BLOW A FUSE.
Long call from Claude. Nothing particular about games.
(cont. from 10/5)[10/5]
WORLD WAR II - EUROPE & AFRICA.
Broke the box with the tiles for FOCUS. Returned the tiles to
the boxes of tiles. In the box of white tiles found markings
on tiles - all combinations from 1-2 to 11-12 repeated twice with
some repeated a third time and circled [drawing of a bumpy oval shape]. Couldn't rembe
remember what they were for. Put them in a box on shelf [14.]
with a "?". Some day I'll have to search for the GAME.
Wrote to Earl Perel, [illegible word crossed out] about his game DON'T BLOW THE FUSE
and Al Richter. Also sent the card of the insurance man,
H. Chester Slocum, Jr., after making a copy.
Noticed Earl's telephone number on his letter and called Claude
to give it to him.
Sent the $350 check to Leonard Willett, with a short note.
NEW YORK Magazine had a classified ad for EL TABLERO DE JESUS
for $8.
Made a new set of "title" cards for NEWTOWN but didn't
follow thru on my ideas for changes.
(cont. from 10/6)[10/6]
matching "Dream" card, when they land on a "Dream"
space. Other dream cards are kept and are all thrown
off when a player lands on a "Bedroom" space - there
being two towards the end of the path.
When two players are on the same space there is an
encounter - fairly uncomplicated based on DIVIDE AND CONQUER,
each player having 3 out of the 12 cards. The winner
gives all his neurosis cards to the loser. First to evenly
reach the end with no neuroses or dreams wins.
We discussed some changes:- Allow a player to get rid of all
of a "neurosis" type when landing on the proper psychiatrist
Give 1/2 of your neuroses in an encounter. Simplify the determ-
ination of an encounter, possibly having marks on the
(cont. on - 10)
Item sets