1972_Sackson_287_September 23.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_287_September 23.jpg
Title
1972_Sackson_287_September 23.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
23 SATURDAY - SEPTEMBER 1972
SUCCOTH - FIRST DAY OF TABERNACLES - 267TH DAY - 99 DAYS TO COME
Roger Verhulst, of the CHICAGO TRIBUNE, sent me a repro [reproduction] of
his column of 9/15/72 which included SWITCHED-ON E.S.P.
and a glowing review of AGOG.
Rcd. [received] Sept. TOYS; had a new money game PINK PEBBLES. Also STRATO TAC-TICS.
Rcd. [received] another letter from an AGOG reader. He is a game in-
ventor and would like me to look at his game GAMEs;
Also suggestions to and also for me to suggest ways of
marketing games.
Graeme Levin, of GAMES AND PUZZLES, called from Kennedy
Airport. Made date for tomorrow afternoon.
Phil Orbanes called. Discussed Hoi Polloi and Post games a
little but put it off till tomorrow since I had to leave
the house.
Played BONUS with BB and the Sapersteins. It played OK but
no one was crazy about it. Later thought of the idea of
simplifying by eliminating the scores for lines. Instead pick
two bonus colors and count one point for each landed on.
Or point values can be given - such as 1 for one color and 2
for the other. Even 3 can be used with 1, 2, and 3
points.
Played TAKE-A-WORD and they liked it. Didn't finish the
round since I wasn't feeling well.
During day Martin Gardner called. He asked me the name of the
inventor of THE IMPUZZABLES. Told him Gerard D'Arcey,
who also did BLOCKHEAD. Martin found them interesting, but
didn't think, as I agree, that the ranking of difficulty is
meaningful. The mention will probably be in the December
SCIENTIFIC AMERICAN.
At an antique show in N.J. he saw a copy of LOGOMACHY.
(McLaughlin 1889) for $12. Told him of my M.B. copy.
He also saw some AUTHORS variations and a sliding
block puzzle PUZZLE with the object of forming a magic
square.
(cont. from 9/24)[9/24]
one at a time. If their color is on top it is a successful
strike. Next to a successful strike the player's color in first
or second position is a strike, Etc. Pointed out that it was sim-
ilar to WILDCAT, but since we are splitting it doesn't matter.
Capture GAME. Each player (from two to four) has two pcs.,
one offensive and one defensive. Object is to capture either the
other players' castles or his their kings (defensive pc.). (Rough idea.)
ADVANCE, a simplified version of DOUBLE THINK. There are
4 cards for each player. The 2 players each play one at the same
time. The relationship between the two moves a single marker
(cont. on 9/21)
SUCCOTH - FIRST DAY OF TABERNACLES - 267TH DAY - 99 DAYS TO COME
Roger Verhulst, of the CHICAGO TRIBUNE, sent me a repro [reproduction] of
his column of 9/15/72 which included SWITCHED-ON E.S.P.
and a glowing review of AGOG.
Rcd. [received] Sept. TOYS; had a new money game PINK PEBBLES. Also STRATO TAC-TICS.
Rcd. [received] another letter from an AGOG reader. He is a game in-
ventor and would like me to look at his game GAMEs;
Also suggestions to and also for me to suggest ways of
marketing games.
Graeme Levin, of GAMES AND PUZZLES, called from Kennedy
Airport. Made date for tomorrow afternoon.
Phil Orbanes called. Discussed Hoi Polloi and Post games a
little but put it off till tomorrow since I had to leave
the house.
Played BONUS with BB and the Sapersteins. It played OK but
no one was crazy about it. Later thought of the idea of
simplifying by eliminating the scores for lines. Instead pick
two bonus colors and count one point for each landed on.
Or point values can be given - such as 1 for one color and 2
for the other. Even 3 can be used with 1, 2, and 3
points.
Played TAKE-A-WORD and they liked it. Didn't finish the
round since I wasn't feeling well.
During day Martin Gardner called. He asked me the name of the
inventor of THE IMPUZZABLES. Told him Gerard D'Arcey,
who also did BLOCKHEAD. Martin found them interesting, but
didn't think, as I agree, that the ranking of difficulty is
meaningful. The mention will probably be in the December
SCIENTIFIC AMERICAN.
At an antique show in N.J. he saw a copy of LOGOMACHY.
(McLaughlin 1889) for $12. Told him of my M.B. copy.
He also saw some AUTHORS variations and a sliding
block puzzle PUZZLE with the object of forming a magic
square.
(cont. from 9/24)[9/24]
one at a time. If their color is on top it is a successful
strike. Next to a successful strike the player's color in first
or second position is a strike, Etc. Pointed out that it was sim-
ilar to WILDCAT, but since we are splitting it doesn't matter.
Capture GAME. Each player (from two to four) has two pcs.,
one offensive and one defensive. Object is to capture either the
other players' castles or his their kings (defensive pc.). (Rough idea.)
ADVANCE, a simplified version of DOUBLE THINK. There are
4 cards for each player. The 2 players each play one at the same
time. The relationship between the two moves a single marker
(cont. on 9/21)
Item sets