1972_Sackson_276_September 12.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_276_September 12.jpg
Title
1972_Sackson_276_September 12.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
12 TUESDAY - SEPTEMBER 1972
OLD DEFENDER'S DAY (MD.) - 256TH DAY - 110 DAYS TO COME
BB Didn't like the name NOW YOU SEE IT and suggested LINE-UP
but that can suggest a sports game.
On Chambers Street brought four copies of SCIENTIFIC AMERICAN
getting me up to date thru August '72 (50¢ each.), except
for March '72 which I messed up on when I gave a listing of
my needs to the owner.
Bought 25 nice sized plastic boxes for 5¢ each at Job Lot.
While a "warm body" at Mike Buschkopf's office worked out a game,
GRASS ROOTS for possible use
on cereal boxes. [drawing of a game board, the first drawing is lines only and was scribbled out. To the right of the scribbled out drawing, there is a drawing of a rectangular board filled in with various smaller geometric shapes. The smaller shapes are colored in purple, yellow, green, orange red, blue, and brown. The colors are in no particular pattern. The shapes resemble Tetris pieces] 2 to 4 play.
Players in turn place markers
of their color letter in boxes colored areas. The
first play must be in a 1 - unit
area, the 2nd in a 2, the
3rd in a 3, and then any size.
Play must be in an area adjacent
(not diagonally) to the last played
in. During the beginning limi-
tations, if no area of the proper
size is available, a smaller one
must be used, unless this too is not available in which case
the smallest available is used. When no adjacent area is
open, player plays in the smallest (his choice if more than one)
available area. Score one point for plurality in each row,
column, and color. When 3 or 4 play, two tying for high score
1/2 point each. For a more skill game play as many rounds
as there are players, starting each round in the same area with
a different player. Later refinement:- Provide a special
marker and place it in any area. Play then starts adjacent to
it, etc.
Also worked some new ideas for FUN CITY. Included a "Power Index
path" where factions are moved to indicate their power in the city.
Players can move on the steps and also can move a faction on the
Power Index on each turn, amounts depending on the faces showing
Position on Power Index determines a salary collected when 3 or
more of that Faction shows; also when taking over control. Get
money by taking back original 10 cards. [circle] allows player to start
a "shake up" which is similar to starting bribing. [illegible word crossed out] Factions
are rated from 6 down to 1 depending on their position in re-
spect to each other. Win by controlling a set number of
points, varying with the number of players.
Got repros [reproductions] of PROFIT and PAYOFF on Chambers (I believe) street.
Since one copy was 10¢ each and 2 copies were 6¢ each,
got two of each.
OLD DEFENDER'S DAY (MD.) - 256TH DAY - 110 DAYS TO COME
BB Didn't like the name NOW YOU SEE IT and suggested LINE-UP
but that can suggest a sports game.
On Chambers Street brought four copies of SCIENTIFIC AMERICAN
getting me up to date thru August '72 (50¢ each.), except
for March '72 which I messed up on when I gave a listing of
my needs to the owner.
Bought 25 nice sized plastic boxes for 5¢ each at Job Lot.
While a "warm body" at Mike Buschkopf's office worked out a game,
GRASS ROOTS for possible use
on cereal boxes. [drawing of a game board, the first drawing is lines only and was scribbled out. To the right of the scribbled out drawing, there is a drawing of a rectangular board filled in with various smaller geometric shapes. The smaller shapes are colored in purple, yellow, green, orange red, blue, and brown. The colors are in no particular pattern. The shapes resemble Tetris pieces] 2 to 4 play.
Players in turn place markers
of their color letter in boxes colored areas. The
first play must be in a 1 - unit
area, the 2nd in a 2, the
3rd in a 3, and then any size.
Play must be in an area adjacent
(not diagonally) to the last played
in. During the beginning limi-
tations, if no area of the proper
size is available, a smaller one
must be used, unless this too is not available in which case
the smallest available is used. When no adjacent area is
open, player plays in the smallest (his choice if more than one)
available area. Score one point for plurality in each row,
column, and color. When 3 or 4 play, two tying for high score
1/2 point each. For a more skill game play as many rounds
as there are players, starting each round in the same area with
a different player. Later refinement:- Provide a special
marker and place it in any area. Play then starts adjacent to
it, etc.
Also worked some new ideas for FUN CITY. Included a "Power Index
path" where factions are moved to indicate their power in the city.
Players can move on the steps and also can move a faction on the
Power Index on each turn, amounts depending on the faces showing
Position on Power Index determines a salary collected when 3 or
more of that Faction shows; also when taking over control. Get
money by taking back original 10 cards. [circle] allows player to start
a "shake up" which is similar to starting bribing. [illegible word crossed out] Factions
are rated from 6 down to 1 depending on their position in re-
spect to each other. Win by controlling a set number of
points, varying with the number of players.
Got repros [reproductions] of PROFIT and PAYOFF on Chambers (I believe) street.
Since one copy was 10¢ each and 2 copies were 6¢ each,
got two of each.
Item sets