1972_Sackson_270_September 06.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_270_September 06.jpg
Title
1972_Sackson_270_September 06.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
9/5
9/4
9/3
6 WEDNESDAY - SEPTEMBER 1972
250TH DAY - 116 DAYS TO COME
To B & B for meeting with Wexler, Claude and Wald. ^We all got checks for $2,000.
Wexler told us about the results so far of their testing.
marketing COURIER and Claude's Auction GAME are very
popular. UPSTAGE is still not sure. It grows on you as you
play it more. MAKING OF THE PRESIDENT ? is just so-so, but
probably they'll use it.
They didn't care for FLIGHT CITY HALL. They didn't like
the idea that when a "building" is taken over the person
taking it over doesn't get anything immediately. Also they found
that they didn't bargain on the "deals" just split them
evenly. Wald suggested some kind of "advantage" card be drawn
when a "building" is taken over. Wexler suggested that
the goal might be taking control of the city. Wexler said
that they found the initial "bribe" cards fun, playing
that players in turn put one or more cards on one building.
Later he suggested that possibly the "buildings" shouldn't
be taken over at the start. He gave me the equipment,
put in a box entitled FUN CITY, back to me to work on.
Wald (or possibly Claude) suggested salaries for the various
factions, to be collected upon taking over, as well as
other times.
Wald showed THE INVISIBLE MAN. It is played by 2, 3, or 4.
One plays the "Invisible Man." He has a board which he
keeps secret. It is 8x8. He also has 16 blue
"footstep" pcs. [pieces] and 8 red ones. His object is to place a
"footstep" at an edge, then move into the field. A right
angle turn is made by placing a red footstep. Then the
next "footstep" is put to one side. The "Invisible Man"
wins if he uses all 16 blue "footsteps" and from
4 to 8 of the red ones, and exits at an edge.
[drawing of a 5x5 grid. There is a blue circle in the 2nd square of the first row, 2nd square of the 2nd row, 2nd and 4th square of the 3rd row. The 4th row has red circles in the 2nd and 4th square and a blue circle in the 3rd square]
The other player, or players, guess the
position after each move. They also have
secret fields for keeping the records. When
they guess an empty space they are told
they missed. If they guess a former
"footprint they are told whether it is blue or red. When
a player guesses the last "footprint" placed he wins. When more
than two play there is more than one guesser. They take
turns, alternating after each "frontprint" is placed. The first
guesses are "lanterns" (there are 8, I think, when 2
or 3 play, and 9 when 4 play). These block the "Invisible
Man" from entering a space, but, I believe, have no
special effect if placed in a space with a prior "footprint."
(Wald is to write the rules to bring in on next meeting.)
I showed UP THE ORGANIZATION. Didn't play much.
Claude mentioned a game idea THE RED AND THE BLACK, but
I don't remember much about it.
Claude brought in his game AND THEN THERE WERE NONE-
which was pretty much the same as his game
TEN LITTLE INDIANS as played on 8/26/67. (I am not
(cont. on 9/5)
9/4
9/3
6 WEDNESDAY - SEPTEMBER 1972
250TH DAY - 116 DAYS TO COME
To B & B for meeting with Wexler, Claude and Wald. ^We all got checks for $2,000.
Wexler told us about the results so far of their testing.
marketing COURIER and Claude's Auction GAME are very
popular. UPSTAGE is still not sure. It grows on you as you
play it more. MAKING OF THE PRESIDENT ? is just so-so, but
probably they'll use it.
They didn't care for FLIGHT CITY HALL. They didn't like
the idea that when a "building" is taken over the person
taking it over doesn't get anything immediately. Also they found
that they didn't bargain on the "deals" just split them
evenly. Wald suggested some kind of "advantage" card be drawn
when a "building" is taken over. Wexler suggested that
the goal might be taking control of the city. Wexler said
that they found the initial "bribe" cards fun, playing
that players in turn put one or more cards on one building.
Later he suggested that possibly the "buildings" shouldn't
be taken over at the start. He gave me the equipment,
put in a box entitled FUN CITY, back to me to work on.
Wald (or possibly Claude) suggested salaries for the various
factions, to be collected upon taking over, as well as
other times.
Wald showed THE INVISIBLE MAN. It is played by 2, 3, or 4.
One plays the "Invisible Man." He has a board which he
keeps secret. It is 8x8. He also has 16 blue
"footstep" pcs. [pieces] and 8 red ones. His object is to place a
"footstep" at an edge, then move into the field. A right
angle turn is made by placing a red footstep. Then the
next "footstep" is put to one side. The "Invisible Man"
wins if he uses all 16 blue "footsteps" and from
4 to 8 of the red ones, and exits at an edge.
[drawing of a 5x5 grid. There is a blue circle in the 2nd square of the first row, 2nd square of the 2nd row, 2nd and 4th square of the 3rd row. The 4th row has red circles in the 2nd and 4th square and a blue circle in the 3rd square]
The other player, or players, guess the
position after each move. They also have
secret fields for keeping the records. When
they guess an empty space they are told
they missed. If they guess a former
"footprint they are told whether it is blue or red. When
a player guesses the last "footprint" placed he wins. When more
than two play there is more than one guesser. They take
turns, alternating after each "frontprint" is placed. The first
guesses are "lanterns" (there are 8, I think, when 2
or 3 play, and 9 when 4 play). These block the "Invisible
Man" from entering a space, but, I believe, have no
special effect if placed in a space with a prior "footprint."
(Wald is to write the rules to bring in on next meeting.)
I showed UP THE ORGANIZATION. Didn't play much.
Claude mentioned a game idea THE RED AND THE BLACK, but
I don't remember much about it.
Claude brought in his game AND THEN THERE WERE NONE-
which was pretty much the same as his game
TEN LITTLE INDIANS as played on 8/26/67. (I am not
(cont. on 9/5)
Item sets