1972_Sackson_262_August 29.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_262_August 29.jpg
Title
1972_Sackson_262_August 29.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
8/13
29 TUESDAY - AUGUST 1972
242ND DAY - 124 DAYS TO COME
To B & B. Met Claude and Raymond. Had to wait about 10
minutes for Wexler. Then Wald came a little later.
Arthur didn't come. He passed out, probably due to his
diabetes, and hurt his head. He seemed O.K. but not
able to come. Wald had the material for POWER he
picked up at Felicia's but Arthur was supposed to bring
everything else.
I showed UP THE ORGANIZATION. Played til the first pro-
motion. Played pretty well.
Claude showed SPLIT PERSONALITY. Basically each player had
two face halfs [halves] with arrows to indicate the
direction they move. [drawing of a square with a vertically bisected circle inside, left half has an arrow pointing up and right side has an arrow pointing down. There is an upsidedown arch drawn below the arrows across the vertical line which resembles a frown] They start at opposite
ends of the board and object is to get to-
gether. Can only get together when travel-
ing in opposite directions on same path. Move by throw
of 2 dice, one for each. When land on an "N" space
take a Neurosis space take a card. These can be gotten
rid of by landing on a Psychologist space or by landing
on a "fellow man." When land on a "D" space take a "Dream"
card. These can be used whenever the player desires to
move the number (from 1 to 10) on the card. Also when land
on another player go again, so player can extend his
move considerably. A player wins when he gets his
personality together, gets rid of his Neuroses and
Dreams and lands on a special space. (Fairly complete idea)
Showed WAR & PEACE and I had to improvise a lot as we
played. Finished a complete game. Wexler suggested using
only one die instead of two to speed up the game and it
did. Needs considerable work.
Wexler was disappointed that he didn't have anything to take
back with him. Made date for next Wednesday and Claude
and I will have our rules completed. I asked, and Wexler
wants me to complete the window dressing for UP THE ORGANIZATION.
I started to show INVASION but Wexler said bring it next week.
Wald will bring CASINO ROYALE, THE INVISIBLE MAN (which
he says is a development of BORDERLINE), and POWER next
week.
We will get another $2,000 each next week. Also he'll
tell us the absolute deadline for getting games in.
Wald asked, and Wexler said that BALANCE OF POWER is
almost certainly in the line, altho he doesn't sign contracts.
I asked Wald about his hidden information CHESS game
played with pegs - how do you know when a King is in
check? You don't. The object is to locate and capture the
king.
The morning Felicia called BB when she couldn't find the
rules to POWER and then again after hearing of
Arthur's fall. BB said she didn't know where I was re-
laxing for the day, and was afraid that Wald or Ar-
(cont. on 8/13)
29 TUESDAY - AUGUST 1972
242ND DAY - 124 DAYS TO COME
To B & B. Met Claude and Raymond. Had to wait about 10
minutes for Wexler. Then Wald came a little later.
Arthur didn't come. He passed out, probably due to his
diabetes, and hurt his head. He seemed O.K. but not
able to come. Wald had the material for POWER he
picked up at Felicia's but Arthur was supposed to bring
everything else.
I showed UP THE ORGANIZATION. Played til the first pro-
motion. Played pretty well.
Claude showed SPLIT PERSONALITY. Basically each player had
two face halfs [halves] with arrows to indicate the
direction they move. [drawing of a square with a vertically bisected circle inside, left half has an arrow pointing up and right side has an arrow pointing down. There is an upsidedown arch drawn below the arrows across the vertical line which resembles a frown] They start at opposite
ends of the board and object is to get to-
gether. Can only get together when travel-
ing in opposite directions on same path. Move by throw
of 2 dice, one for each. When land on an "N" space
take a Neurosis space take a card. These can be gotten
rid of by landing on a Psychologist space or by landing
on a "fellow man." When land on a "D" space take a "Dream"
card. These can be used whenever the player desires to
move the number (from 1 to 10) on the card. Also when land
on another player go again, so player can extend his
move considerably. A player wins when he gets his
personality together, gets rid of his Neuroses and
Dreams and lands on a special space. (Fairly complete idea)
Showed WAR & PEACE and I had to improvise a lot as we
played. Finished a complete game. Wexler suggested using
only one die instead of two to speed up the game and it
did. Needs considerable work.
Wexler was disappointed that he didn't have anything to take
back with him. Made date for next Wednesday and Claude
and I will have our rules completed. I asked, and Wexler
wants me to complete the window dressing for UP THE ORGANIZATION.
I started to show INVASION but Wexler said bring it next week.
Wald will bring CASINO ROYALE, THE INVISIBLE MAN (which
he says is a development of BORDERLINE), and POWER next
week.
We will get another $2,000 each next week. Also he'll
tell us the absolute deadline for getting games in.
Wald asked, and Wexler said that BALANCE OF POWER is
almost certainly in the line, altho he doesn't sign contracts.
I asked Wald about his hidden information CHESS game
played with pegs - how do you know when a King is in
check? You don't. The object is to locate and capture the
king.
The morning Felicia called BB when she couldn't find the
rules to POWER and then again after hearing of
Arthur's fall. BB said she didn't know where I was re-
laxing for the day, and was afraid that Wald or Ar-
(cont. on 8/13)
Item sets