1972_Sackson_245_August 12.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_245_August 12.jpg
Title
1972_Sackson_245_August 12.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
8/11
8/13
12 SATURDAY - AUGUST 1972
225TH DAY - 141 DAYS TO COME
To Boston Post Road for repros of SPACE STATIONS.
Looking at my files for ideas for p & p games.
Tried to catch up a little on the game diary.
To Phil Orbanes in the evening. Went over the following p & p games
WORLD TRADE (Phil) - Played it, stopping a few times to
improve the balance. I changed it considerably to make
incentives for different lines of action.
GREAT WALL OF CHINA (Phil) - Played it and discussed some
changing in the scoring, but not in the play.
SPACE STATIONS (S.S.) - We played twice and he liked it.
CONTOURS (S.S.) - Phil suggested that one objective might be to
get one continuous line connecting all squares. He also
thought that Hoi Polloi would like the name
ALONE TOGETHER.
GAME of 4/2. Phil suggested the name RENDEZVOUS. (S.S.) It can probably
be made into a multi-player game by having players, in turn,
reaching the next letter, trying if possible to block the next player.
DOUBLE THINK (Phil) - I suggested a few changes, but it played well.
ROAD BUILDERS (S.S.) Phil thought Hoi Polloi would like it, but with
another name.
Phil thinks that Hoi Polloi would like something like YAHTZEE. Later
I thought of using SOLITAIRE DICE.
Phil had an election game GAME which we didn't
go into when I told him about my election GAME. I'll work on it.
At first we thought of the name PARLIAMENT. Later I thought of GRASS ROOTS.
We discussed using my original game LAST WORD from AGOG. Later
I thought of using my original game of LAST WORD and found
a lot of notes on it.
Phil showed me a game of his called THE ELECTRIC CIRCUIT. Didn't get
the details for lack of time. It had a number of orbits around
a central space. Each player has 2 (I think) pieces which
move around, the closer to the center the faster. (I'll get the
info some other time.) Players can force the opponent from one
orbit to another.
Phil mentioned the article in HERITAGE Magazine that I had already
heard about, but haven't seen. Phil said that mainly toys
were shown. The writer said that one reason for playing games
was the comfort of an ordered universe.
Phil was unhappy about his job at Simulations. Jim Dunnigan and
John Young (who has put a lot of money into the company)
insist on having their way with the games, even if they are
wrong. Also he was promised the opportunity to work on
non-war games, but that is forgotten now.
During the day I looked at PENCIL & PAPER KINGDOMS and
PENCIL & PAPER RAILROADS. Brought along notes on these, but
we decided against them.
In DOUBLE THINK I suggested coloring the areas for the opponent
grey, which made it much easier to follow.
(cont. on 8/11)
8/13
12 SATURDAY - AUGUST 1972
225TH DAY - 141 DAYS TO COME
To Boston Post Road for repros of SPACE STATIONS.
Looking at my files for ideas for p & p games.
Tried to catch up a little on the game diary.
To Phil Orbanes in the evening. Went over the following p & p games
WORLD TRADE (Phil) - Played it, stopping a few times to
improve the balance. I changed it considerably to make
incentives for different lines of action.
GREAT WALL OF CHINA (Phil) - Played it and discussed some
changing in the scoring, but not in the play.
SPACE STATIONS (S.S.) - We played twice and he liked it.
CONTOURS (S.S.) - Phil suggested that one objective might be to
get one continuous line connecting all squares. He also
thought that Hoi Polloi would like the name
ALONE TOGETHER.
GAME of 4/2. Phil suggested the name RENDEZVOUS. (S.S.) It can probably
be made into a multi-player game by having players, in turn,
reaching the next letter, trying if possible to block the next player.
DOUBLE THINK (Phil) - I suggested a few changes, but it played well.
ROAD BUILDERS (S.S.) Phil thought Hoi Polloi would like it, but with
another name.
Phil thinks that Hoi Polloi would like something like YAHTZEE. Later
I thought of using SOLITAIRE DICE.
Phil had an election game GAME which we didn't
go into when I told him about my election GAME. I'll work on it.
At first we thought of the name PARLIAMENT. Later I thought of GRASS ROOTS.
We discussed using my original game LAST WORD from AGOG. Later
I thought of using my original game of LAST WORD and found
a lot of notes on it.
Phil showed me a game of his called THE ELECTRIC CIRCUIT. Didn't get
the details for lack of time. It had a number of orbits around
a central space. Each player has 2 (I think) pieces which
move around, the closer to the center the faster. (I'll get the
info some other time.) Players can force the opponent from one
orbit to another.
Phil mentioned the article in HERITAGE Magazine that I had already
heard about, but haven't seen. Phil said that mainly toys
were shown. The writer said that one reason for playing games
was the comfort of an ordered universe.
Phil was unhappy about his job at Simulations. Jim Dunnigan and
John Young (who has put a lot of money into the company)
insist on having their way with the games, even if they are
wrong. Also he was promised the opportunity to work on
non-war games, but that is forgotten now.
During the day I looked at PENCIL & PAPER KINGDOMS and
PENCIL & PAPER RAILROADS. Brought along notes on these, but
we decided against them.
In DOUBLE THINK I suggested coloring the areas for the opponent
grey, which made it much easier to follow.
(cont. on 8/11)
Item sets