1972_Sackson_243_August 10.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_243_August 10.jpg
Title
1972_Sackson_243_August 10.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
8/9
8/8
8/2
7/31
10 THURSDAY - AUGUST 1972
ST. LAWRENCE - 223RD DAY - 143 DAYS TO COME
Call from Felicia. She will be out today and BB should pick
up contracts Monday.
Did a little more on CHUCK-A-LUCK l layout, making it suitable
to bring with me, even if it isn't complete.
To B & B. Arthur, Claude (& Raymond) ^(Sent Raymond for a deck of cards which I forgot) there and Wald joined us
later. Wexler there with $1,000 for each of us, and the
contract saying $2,000 more at beginning of Sept. and $2,000
more at the beginning of October. There was a "Hold Harmless"
clause and most of the morning was killed while Wexler got
permission to add a provision limiting our liability under that clause.
After lunch we went over the play of FIGHT CITY HALL,
UP STAGE, and COURIER and Wexler took them with him.
Showed a little of idea for CASINO ROYALE but Wexler said
it wasn't what he had in mind. What he wants is some kind of
a race game, with betting in the background. I said I thought that I
could give him what he wants by next time.
Claude had an auction GAME. 24 items are shuffled and placed
face up in the order in which they will be auctioned. Each player
is given two "customer's lists." On each list there are 8 (I
believe) items with a price for the item. Also they are
grouped into pairs, with a considerably higher price for the pair.
Players bid on the items one at a time. Players start
with a limited amount of money. When a player wants to get
additional money he must leave the auction room and move
along a path by dice throw until he gets to an area where
he can sell to his customer(s). He cannot bid on items
while he is gone and, on average, will miss some 3
items. If another player wants to suggest a trade he must
leave the auction room at the same time and then trading
can be carried on.
When all of the items are auctioned off, players have a
free trading period and then finally sell their items
to their customers. (Fairly complete idea.)
Wexler didn't seem to see it, but Wald, Arthur and I were
very enthusiastic, and it rubbed off. Wexler had Claude dictate
the rules to a secretary so that he could take the game with him.
We (sans Claude) played a little of the Amberstone's
MAKING OF THE PRESIDENT. Up to 6 can play, each having
an identical path, and object is to reach the "nomination".
On a turn can choose "The Blintz Trail" or "The Issues". If the
former, draw 3 cards and move forward the amounts they
give. If choose "The Issues" draw from one to three cards
from this deck. Then find out whether you are write [right?] or wrong
on "the Issues" by drawing a card from the "Decision
Deck". If right move ahead the sum of the forward
numbers on the cards. If wrong move back other lesser
(but still greater than "The Blintz Trail) numbers. A
(Cont. on 8/9)
8/8
8/2
7/31
10 THURSDAY - AUGUST 1972
ST. LAWRENCE - 223RD DAY - 143 DAYS TO COME
Call from Felicia. She will be out today and BB should pick
up contracts Monday.
Did a little more on CHUCK-A-LUCK l layout, making it suitable
to bring with me, even if it isn't complete.
To B & B. Arthur, Claude (& Raymond) ^(Sent Raymond for a deck of cards which I forgot) there and Wald joined us
later. Wexler there with $1,000 for each of us, and the
contract saying $2,000 more at beginning of Sept. and $2,000
more at the beginning of October. There was a "Hold Harmless"
clause and most of the morning was killed while Wexler got
permission to add a provision limiting our liability under that clause.
After lunch we went over the play of FIGHT CITY HALL,
UP STAGE, and COURIER and Wexler took them with him.
Showed a little of idea for CASINO ROYALE but Wexler said
it wasn't what he had in mind. What he wants is some kind of
a race game, with betting in the background. I said I thought that I
could give him what he wants by next time.
Claude had an auction GAME. 24 items are shuffled and placed
face up in the order in which they will be auctioned. Each player
is given two "customer's lists." On each list there are 8 (I
believe) items with a price for the item. Also they are
grouped into pairs, with a considerably higher price for the pair.
Players bid on the items one at a time. Players start
with a limited amount of money. When a player wants to get
additional money he must leave the auction room and move
along a path by dice throw until he gets to an area where
he can sell to his customer(s). He cannot bid on items
while he is gone and, on average, will miss some 3
items. If another player wants to suggest a trade he must
leave the auction room at the same time and then trading
can be carried on.
When all of the items are auctioned off, players have a
free trading period and then finally sell their items
to their customers. (Fairly complete idea.)
Wexler didn't seem to see it, but Wald, Arthur and I were
very enthusiastic, and it rubbed off. Wexler had Claude dictate
the rules to a secretary so that he could take the game with him.
We (sans Claude) played a little of the Amberstone's
MAKING OF THE PRESIDENT. Up to 6 can play, each having
an identical path, and object is to reach the "nomination".
On a turn can choose "The Blintz Trail" or "The Issues". If the
former, draw 3 cards and move forward the amounts they
give. If choose "The Issues" draw from one to three cards
from this deck. Then find out whether you are write [right?] or wrong
on "the Issues" by drawing a card from the "Decision
Deck". If right move ahead the sum of the forward
numbers on the cards. If wrong move back other lesser
(but still greater than "The Blintz Trail) numbers. A
(Cont. on 8/9)
Item sets