1972_Sackson_217_July 15.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_217_July 15.jpg
Title
1972_Sackson_217_July 15.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
15 SATURDAY - JULY 1972
ST. SWITHIN'S DAY - 197TH DAY - 169 DAYS TO COME
Rcd. a letter from
{Bernard L. De Koven
{Anyman, Inc.
{RD 1 Box 361
{Fleetwood, Pa. 19522
(215-987-3280)
forwarded thru "Castle division of Random House." A
friend loaned him a copy of AGOG and he is interested
in getting a copy and of starting a dialog. He is interested
in the social aspects of games.
Rcd. letter from Omar DeWitt. He'll call me on 7/18 or 7/19
about getting together later that week.
Call from Arthur, and then Wald. We'll meet at B & B Monday
at 1 to test each other's games. Wexler may be in town
later next week. If not it will be the week after.
Called Claude to tell him of the date.
Working on board and then reels for FAIRY TALE GAME.
(cont. from 7/16) [7/17]
they take a "License to Steal". There are eight of
these and they are taken until all gone. Then when
a player lands on one of these squares he takes one
of three face up cards which gives one, or possibly
more, of the license holders a chance to get money from
the bank or from other players or from both. A player
wins by getting landing on another player takes a
license from him if he has more than one. Start
with $2,000. Win by having &5,000, or more, 2 licenses,
and landing evenly a space marked "status".
Neither I nor the Amberstone's liked the termination.
Wald also didn't like all the counting to determine
which die to use and suggested differentiating
each alternate space. I suggested making them
alternate squares and circles.
Started a game of the Amberstone's CHAIRMAN OF THE BOARD.
The board shows a conference table with 20 chairs next
to it. Each has a name plate. 6 of these represent
possible active players, such as Mr. Black, Miss White,
etc. One of these that is not taken by a player
is treated the same as the other spaces. Starting at
their own chair, players throw 2 dice and move either
or the sum. If land on an empty chair, but not one that represents
a player, may remove the occupying players by
paying $1,000 x the product of the two dice (start
with $100,000). For an equal amount can take possession yourself.
Can instead use the dice throw for
(cont. on 7/14)
ST. SWITHIN'S DAY - 197TH DAY - 169 DAYS TO COME
Rcd. a letter from
{Bernard L. De Koven
{Anyman, Inc.
{RD 1 Box 361
{Fleetwood, Pa. 19522
(215-987-3280)
forwarded thru "Castle division of Random House." A
friend loaned him a copy of AGOG and he is interested
in getting a copy and of starting a dialog. He is interested
in the social aspects of games.
Rcd. letter from Omar DeWitt. He'll call me on 7/18 or 7/19
about getting together later that week.
Call from Arthur, and then Wald. We'll meet at B & B Monday
at 1 to test each other's games. Wexler may be in town
later next week. If not it will be the week after.
Called Claude to tell him of the date.
Working on board and then reels for FAIRY TALE GAME.
(cont. from 7/16) [7/17]
they take a "License to Steal". There are eight of
these and they are taken until all gone. Then when
a player lands on one of these squares he takes one
of three face up cards which gives one, or possibly
more, of the license holders a chance to get money from
the bank or from other players or from both. A player
wins by getting landing on another player takes a
license from him if he has more than one. Start
with $2,000. Win by having &5,000, or more, 2 licenses,
and landing evenly a space marked "status".
Neither I nor the Amberstone's liked the termination.
Wald also didn't like all the counting to determine
which die to use and suggested differentiating
each alternate space. I suggested making them
alternate squares and circles.
Started a game of the Amberstone's CHAIRMAN OF THE BOARD.
The board shows a conference table with 20 chairs next
to it. Each has a name plate. 6 of these represent
possible active players, such as Mr. Black, Miss White,
etc. One of these that is not taken by a player
is treated the same as the other spaces. Starting at
their own chair, players throw 2 dice and move either
or the sum. If land on an empty chair, but not one that represents
a player, may remove the occupying players by
paying $1,000 x the product of the two dice (start
with $100,000). For an equal amount can take possession yourself.
Can instead use the dice throw for
(cont. on 7/14)
Item sets