1972_Sackson_216_July 14.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_216_July 14.jpg
Title
1972_Sackson_216_July 14.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
14 FRIDAY - JULY 1972
196TH DAY - 170 DAYS TO COME
Rcd. a letter from "Gameplan" who put out ELECTION, in
answer to my PLAYTHINGS information card. They mailed
a free copy of the game to me on 7/11.
Called Bryan Dobell of NEW YORK Magazine (see 7/11) and we
agreed that what he needed was a piece on Bobby Fischer
from someone who is both a psychologist and a CHESS
buff. He is still interested in my doing something. I
suggested a rundown on stores for getting games in New
York and the type of game to look for. He was interested
and wanted me to submit a written proposal in a week or so.
Bob Gellman called. Bob Schneider died of a heart
attack, with no
prior history of heart trouble. Gellman asked me if I
knew of anyone who would be able to take over the factory
and I didn't. He also has orders for a series of four
sports games for children, and Schneider was supposed to have
come up with the games. Gellman asked if I knew any small
company with games he could use. I told him of two
that I had seen at Toy Fair. I said that I'd look them up
and he'll call in the evening to get the info.
I found BLUE-LINE and BACK-COURT and looked at them.
But Bob didn't call back.
Called Jules Cooper. Told him about BOOK WORLD and asked for
copy of THE BOSS. He said he'd send two.
Started making a board for FAIRY TALE GAME.
Yesterday Claude told me that in the book GROWTH GAMES that
he gave me there was some information on Transcendental
Meditation. Started reading it, but didn't get very far.
(cont. from 7/15) [7/17]
buying or selling stock. Price is the higher die and
amount is the lower. Players must either remove
someone from a chair or speculate in stock each turn.
A throw including a 1 or a 6 gives a player a luck -
good or bad possibilities - card. A double allows a player
to take a card giving him secret control of one of
the board members, for one vote.
When a player lands on his own chair a vote is
held. Players can use their influence cards to get a
board member to vote for him. Player with most
stock gets three extra votes. If one player has 11
or more votes (actually with stock votes two
can accomplish this) he wins. If not the low man is
eliminated and the game continues.
(cont. on 7/2)
196TH DAY - 170 DAYS TO COME
Rcd. a letter from "Gameplan" who put out ELECTION, in
answer to my PLAYTHINGS information card. They mailed
a free copy of the game to me on 7/11.
Called Bryan Dobell of NEW YORK Magazine (see 7/11) and we
agreed that what he needed was a piece on Bobby Fischer
from someone who is both a psychologist and a CHESS
buff. He is still interested in my doing something. I
suggested a rundown on stores for getting games in New
York and the type of game to look for. He was interested
and wanted me to submit a written proposal in a week or so.
Bob Gellman called. Bob Schneider died of a heart
attack, with no
prior history of heart trouble. Gellman asked me if I
knew of anyone who would be able to take over the factory
and I didn't. He also has orders for a series of four
sports games for children, and Schneider was supposed to have
come up with the games. Gellman asked if I knew any small
company with games he could use. I told him of two
that I had seen at Toy Fair. I said that I'd look them up
and he'll call in the evening to get the info.
I found BLUE-LINE and BACK-COURT and looked at them.
But Bob didn't call back.
Called Jules Cooper. Told him about BOOK WORLD and asked for
copy of THE BOSS. He said he'd send two.
Started making a board for FAIRY TALE GAME.
Yesterday Claude told me that in the book GROWTH GAMES that
he gave me there was some information on Transcendental
Meditation. Started reading it, but didn't get very far.
(cont. from 7/15) [7/17]
buying or selling stock. Price is the higher die and
amount is the lower. Players must either remove
someone from a chair or speculate in stock each turn.
A throw including a 1 or a 6 gives a player a luck -
good or bad possibilities - card. A double allows a player
to take a card giving him secret control of one of
the board members, for one vote.
When a player lands on his own chair a vote is
held. Players can use their influence cards to get a
board member to vote for him. Player with most
stock gets three extra votes. If one player has 11
or more votes (actually with stock votes two
can accomplish this) he wins. If not the low man is
eliminated and the game continues.
(cont. on 7/2)
Item sets