1972_Sackson_210_July 08.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_210_July 08.jpg
Title
1972_Sackson_210_July 08.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
8 SATURDAY - JULY 1972
190TH DAY - 176 DAYS TO COME
Rcd. GAMES & PUZZLES #3. Contains article on THE LONDON GAME;
TAKE THE BRAIN; GO; DIPLOMACY; NINE MEN'S MORRIS;
SCRABBLE; Don Turnbull's article with short mentions of
BATTLE OF THE BULGE, 1918, BARBAROSSA, KOREA, and
LUFTWAFFE; SPITE AND MALICE; TOTOPOLY; NINE HOLES; a reader
asks for information on obtaining a game FARMING.
Rcd. rules and equipment for Stephen Sniderman's
CONTROL and FOOL'S GOLD.
Thinking about a FAIRY TALE GAME. Players try to place their
markers on all the characters of a fairy tale. Have about
7 different tales on the board with maybe 5 characters in
each. Each frame has a different character. Players in
turn put a reel in and then throw a die. Move number of
clicks thrown and then take that character, or click again,
and so on until reach a character desired. However if reach
a blank lose chance to take any. Another possibility,
continue clicking till you get a character you don't have. Can
take it or continue with another, etc., but if reach one can't
use lose them all.
Instead of having to get all the characters in a picture
could play that game ends when every character is covered. Then
most in a group wins it.
(Just some rough ideas to play around with.)
Played THE BRAIN GAME twice with Sapirsteins. Gave them DEALER'S CHOICE.
(cont. from 7/11) [7/11]
Called Earl. Nothing particular about games, except that when I
told him about NEW YORK magazine he hinted that if I didn't
want to do the piece he would like to try. I told him that
if I turned it down I would tell Dobell about him.
Arthur called. He has a spy GAME which can be played by
as little as 2 players. He wouldn't give me any of the details.
I told him about my THE GENTLE ART OF POLITICS.
Claude called. In the course of the conversation I mentioned
that I'd be interested in learning more about
trancendental [transcendental] meditation so as to be able to refresh myself.
He said that the book GROWTH GAMES that he gave me has
many of the techniques.
Rcd. MAJOR LEAGUE BASEBALL GAME from Midwest.
Incidentally, Earl has given up his apartment and is living
in a friend's apt. in Riverdale.
In my talk with Arthur he was shocked that I even
considered writing about CHESS.
190TH DAY - 176 DAYS TO COME
Rcd. GAMES & PUZZLES #3. Contains article on THE LONDON GAME;
TAKE THE BRAIN; GO; DIPLOMACY; NINE MEN'S MORRIS;
SCRABBLE; Don Turnbull's article with short mentions of
BATTLE OF THE BULGE, 1918, BARBAROSSA, KOREA, and
LUFTWAFFE; SPITE AND MALICE; TOTOPOLY; NINE HOLES; a reader
asks for information on obtaining a game FARMING.
Rcd. rules and equipment for Stephen Sniderman's
CONTROL and FOOL'S GOLD.
Thinking about a FAIRY TALE GAME. Players try to place their
markers on all the characters of a fairy tale. Have about
7 different tales on the board with maybe 5 characters in
each. Each frame has a different character. Players in
turn put a reel in and then throw a die. Move number of
clicks thrown and then take that character, or click again,
and so on until reach a character desired. However if reach
a blank lose chance to take any. Another possibility,
continue clicking till you get a character you don't have. Can
take it or continue with another, etc., but if reach one can't
use lose them all.
Instead of having to get all the characters in a picture
could play that game ends when every character is covered. Then
most in a group wins it.
(Just some rough ideas to play around with.)
Played THE BRAIN GAME twice with Sapirsteins. Gave them DEALER'S CHOICE.
(cont. from 7/11) [7/11]
Called Earl. Nothing particular about games, except that when I
told him about NEW YORK magazine he hinted that if I didn't
want to do the piece he would like to try. I told him that
if I turned it down I would tell Dobell about him.
Arthur called. He has a spy GAME which can be played by
as little as 2 players. He wouldn't give me any of the details.
I told him about my THE GENTLE ART OF POLITICS.
Claude called. In the course of the conversation I mentioned
that I'd be interested in learning more about
trancendental [transcendental] meditation so as to be able to refresh myself.
He said that the book GROWTH GAMES that he gave me has
many of the techniques.
Rcd. MAJOR LEAGUE BASEBALL GAME from Midwest.
Incidentally, Earl has given up his apartment and is living
in a friend's apt. in Riverdale.
In my talk with Arthur he was shocked that I even
considered writing about CHESS.
Item sets