1972_Sackson_197_June 25.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_197_June 25.jpg
Title
1972_Sackson_197_June 25.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
25 SUNDAY - JUNE 1972
FOURTH SUNDAY AFTER TRINITY - 177TH DAY - 189 DAYS TO COME
Played SCOTLAND YARD, simplified version, with Edith & Paul.
Had the three drawing decks face down. At first kept the
rule that a question had to be on the list of the adjoining
space but, when it confused the hell out of Edith,
decided to eliminate it and simply have the players use the
interrogation cards as drawn. (I thought the game was fun. BB thought
it was too compartmentalized.)
Claude called. We talked some more about the HASBRO deal. He
is in favor of each one doing his own thing and giving
Wald an agent's fee. I thought that some kind of "finder's fee"
is good, but I don't want to get involved with another agent.
Couldn't come to a conclusion, because it also depends
on Wald and Arthur.
Dana visited Dale and I had him deliver the SPECULATE
glossy to her to give to Red. He also picked up the
key chart and repros for SCOTLAND YARD.
In my talk with Claude he said that he might would like to
show FAR AWAY PLACES and MONEY, MONEY, MONEY to Wexler.
I said that I didn't think the latter was finished. Once
a player started losing there was just nothing he could do.
Claude agreed pretty much with my analysis.
I mentioned OPPORTUNITY, an entirely different game
played on my revised version of his board and suggested
the possibility of eventually submitting that as a joint effort.
(Not much comment from Claude.)
(cont. from 6/26) [6/26]
I had the party game pretty well worked out. For a
sit-down game for from 2 to 6 players a board could be
provided with spaces for the different types of cards.
2 dice thrown and move either or total. With throw
of a double can force a trade in the type of card landed on.
Can also make free trades as agreed upon. A third
die sets the price of the card or cards and the number
the player may buy. With a 1 the player can
but 1 card for $1,000 (instead of 1,000,000 units
as in the previous entry). With a 6 the player can
buy up to 6 cards at $6,000 each. (A few details to
be worked out.)
In my talk with Wald he said he'd check with Claude.
Also we may all get together next this Friday to try
out ideas. Then Friday after we will probably get
together with Wexler.
(cont. on 6/24)
FOURTH SUNDAY AFTER TRINITY - 177TH DAY - 189 DAYS TO COME
Played SCOTLAND YARD, simplified version, with Edith & Paul.
Had the three drawing decks face down. At first kept the
rule that a question had to be on the list of the adjoining
space but, when it confused the hell out of Edith,
decided to eliminate it and simply have the players use the
interrogation cards as drawn. (I thought the game was fun. BB thought
it was too compartmentalized.)
Claude called. We talked some more about the HASBRO deal. He
is in favor of each one doing his own thing and giving
Wald an agent's fee. I thought that some kind of "finder's fee"
is good, but I don't want to get involved with another agent.
Couldn't come to a conclusion, because it also depends
on Wald and Arthur.
Dana visited Dale and I had him deliver the SPECULATE
glossy to her to give to Red. He also picked up the
key chart and repros for SCOTLAND YARD.
In my talk with Claude he said that he might would like to
show FAR AWAY PLACES and MONEY, MONEY, MONEY to Wexler.
I said that I didn't think the latter was finished. Once
a player started losing there was just nothing he could do.
Claude agreed pretty much with my analysis.
I mentioned OPPORTUNITY, an entirely different game
played on my revised version of his board and suggested
the possibility of eventually submitting that as a joint effort.
(Not much comment from Claude.)
(cont. from 6/26) [6/26]
I had the party game pretty well worked out. For a
sit-down game for from 2 to 6 players a board could be
provided with spaces for the different types of cards.
2 dice thrown and move either or total. With throw
of a double can force a trade in the type of card landed on.
Can also make free trades as agreed upon. A third
die sets the price of the card or cards and the number
the player may buy. With a 1 the player can
but 1 card for $1,000 (instead of 1,000,000 units
as in the previous entry). With a 6 the player can
buy up to 6 cards at $6,000 each. (A few details to
be worked out.)
In my talk with Wald he said he'd check with Claude.
Also we may all get together next this Friday to try
out ideas. Then Friday after we will probably get
together with Wexler.
(cont. on 6/24)
Item sets