1972_Sackson_187_June 15.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_187_June 15.jpg
Title
1972_Sackson_187_June 15.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
15 THURSDAY - JUNE 1972
167TH DAY - 199 DAYS TO COME
Rcd. a letter from Stanley Chess (See 4/1 & 4/16).
He wants to come to a NYGA meeting later in the
summer. He doesn't invent, but a friend has 50
unique, unfinished GAMEs. (No answer req'd.)
Rcd. the rules for PROGRESSION from Felicia.
Not too clear and not too good.
Rcd. letter from Mike Alber. [illegible crossed out] Selling price of
DEALER'S CHOICE and SQUARE OFF are about $6.00, not $6.50.
Rcd. PANZERFAUST (#53 May-Jun '72) the first issue under the
Lowry management. Contains article on WESTERN PANZERBLITZ, a complete game - MIDWAY ISLAND, a debate on HARDTACK, and
article on NUCLEAR DESTRUCTION - with a mention of
ESCALATION, a review of THE STAR TREK BATTLE MANUAL, a
mini-review of FRANCE 1940, ad for HANNIBAL. Ads for
CHAINMAIL, ALEXANDER THE GREAT, TRACTICS, DUNKIRK, FIGHT IN THE SKIES, HARDACK, FAST RULES.
With BB, Claude and Anne in White Plains. In a small store
bought LOBBY, an 1949 M.B which I had seen but hadn't bought.
Looked at SARK CARDS but decided there was nothing worth having.
(cont. from 6/16) [6/30]
were moved - first with a king's move, then a queen's,
then a rook's, in different trials - one move in a player's
turn. After making a move, or without a move if desired,
the player could replace the disc with a pie permanent
pc. I suggested placing the four discs in the player's
choice of the 6 "award" spaces. I also suggested a
knight's move, which Claude didn't want to get into. Wald
suggested a bishop's move and starting in the middle
four spaces of the first row. (Further testing is needed.)
Played the Amberstone's unnamed gambling
GAME. The layout is as follows
[Diagram of a 6 x 6 square grid populated with numbers and letters. The 5 vowels are in yellow squares. The 21 consonants are in green squares. The numbers 0-9 are in red squares.
A E I O U Z
4 9 G M S Y
3 8 F L R X
2 7 D K Q W
1 6 C J P V
0 5 B H N T
The 0 could possibly be a dot]
and there is a deck of cards corresponding
to the 36 spaces. One
player is the banker and takes the
cards. Banker changes after each
play (except as explained below).
The other players place bets
on one or more spaces. They can
also make a bet on two cards by
placing a marker on both, or on
four by placing a marker at the
corners. Also the five vowels or
a row of five numbers can be bet on. The banker
then deals out 18 cards and removes all bets on spaces
turned up. He then deals a 19th card which represents
(cont. on 6/14)
167TH DAY - 199 DAYS TO COME
Rcd. a letter from Stanley Chess (See 4/1 & 4/16).
He wants to come to a NYGA meeting later in the
summer. He doesn't invent, but a friend has 50
unique, unfinished GAMEs. (No answer req'd.)
Rcd. the rules for PROGRESSION from Felicia.
Not too clear and not too good.
Rcd. letter from Mike Alber. [illegible crossed out] Selling price of
DEALER'S CHOICE and SQUARE OFF are about $6.00, not $6.50.
Rcd. PANZERFAUST (#53 May-Jun '72) the first issue under the
Lowry management. Contains article on WESTERN PANZERBLITZ, a complete game - MIDWAY ISLAND, a debate on HARDTACK, and
article on NUCLEAR DESTRUCTION - with a mention of
ESCALATION, a review of THE STAR TREK BATTLE MANUAL, a
mini-review of FRANCE 1940, ad for HANNIBAL. Ads for
CHAINMAIL, ALEXANDER THE GREAT, TRACTICS, DUNKIRK, FIGHT IN THE SKIES, HARDACK, FAST RULES.
With BB, Claude and Anne in White Plains. In a small store
bought LOBBY, an 1949 M.B which I had seen but hadn't bought.
Looked at SARK CARDS but decided there was nothing worth having.
(cont. from 6/16) [6/30]
were moved - first with a king's move, then a queen's,
then a rook's, in different trials - one move in a player's
turn. After making a move, or without a move if desired,
the player could replace the disc with a pie permanent
pc. I suggested placing the four discs in the player's
choice of the 6 "award" spaces. I also suggested a
knight's move, which Claude didn't want to get into. Wald
suggested a bishop's move and starting in the middle
four spaces of the first row. (Further testing is needed.)
Played the Amberstone's unnamed gambling
GAME. The layout is as follows
[Diagram of a 6 x 6 square grid populated with numbers and letters. The 5 vowels are in yellow squares. The 21 consonants are in green squares. The numbers 0-9 are in red squares.
A E I O U Z
4 9 G M S Y
3 8 F L R X
2 7 D K Q W
1 6 C J P V
0 5 B H N T
The 0 could possibly be a dot]
and there is a deck of cards corresponding
to the 36 spaces. One
player is the banker and takes the
cards. Banker changes after each
play (except as explained below).
The other players place bets
on one or more spaces. They can
also make a bet on two cards by
placing a marker on both, or on
four by placing a marker at the
corners. Also the five vowels or
a row of five numbers can be bet on. The banker
then deals out 18 cards and removes all bets on spaces
turned up. He then deals a 19th card which represents
(cont. on 6/14)
Item sets