1972_Sackson_184_June 12.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_184_June 12.jpg
Title
1972_Sackson_184_June 12.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
12 MONDAY - JUNE 1972
184TH DAY - 202 DAYS TO COME
Rcd. the game HEXA-GO (which Martin Gardner sent to me on
5/31) from the inventor, Peter Vein in England.
Called Publisher's Central Bureau about MATHEMATICAL DIVERSIONS
and ILLUSTRATED GAMES OF PATIENCE. (See 6/9) They will probably
be coming out in a week or so.
To Simulations. Spoke to Phil Orbanes. He hasn't called heard from
Bill Knox yet, and he'll start calling again next week.
Fred Feucht is stopping the art work on the p. and p. games (XANDO, etc.)
until it is decided whether Gametime will survive. At present
Hallowell says the stock is beginning to sell but it is still touch and go.
I said that if he does go under we could probably arrange to have
Hoi Polloi take it over, reimburse Bob for his expenses and they split
royalties with Bob. Phil said that Bob didn't want Riis to have the games.
Ran off reproductions of the rules for SHAPE & SHATTER, TRIPLE CROSS,
RED LETTER, and DIGIT.
To Earl's. Claude there and , later, Earl's friend Peter. Played
Claude's MANIPULATION. Peter caught on beautifully and played with
enthusiasm. Claude added a series of finishing rounds (which at
home I discovered were originally my idea). When a player's sale
would exhaust the bank he is payed [paid] the excess from an
unlimited supplementary fund. He also draws a card marked
"Phase II" and which states that for the remainder of the game
compulsary [compulsory] Minipulation [Manipulation] is not req'd. On his next turn he draws
a "Phase III" card which doesn't tell any new directions. Next turn a
"Phase IV" card announces that movement can be with 1 or 2 dice for
the remainder of the game. "Phase V", on the next turn announces that
no buying is allowed and that it is last chance to sell. (Since selling
is before moving a marker, the movement is either sold or used
to hurt following players.) (I enjoyed the game and used the
"manipulating" extensively for the first time. Earl still didn't
care for it much.)
(At home discovered that I didn't have the latest situation
chart, layout of board, and amount of money.) Incidentally,
the rule for buying was that a player could always buy as many of a
stock as he already held, but could always buy at least one.
After Claude left for work, we looked at EMPEROR OF CHINA a
little.
On 4th Ave. bought 5 jiffy bags for mailing AGOG.
(cont. from 6/10) [7/20]
In our talk Phil said that Reiss definitely prefers a game based
on a definite activity - such as WILDCAT - rather than an
abstract game - such as XANDO.
[Started 7/20]
184TH DAY - 202 DAYS TO COME
Rcd. the game HEXA-GO (which Martin Gardner sent to me on
5/31) from the inventor, Peter Vein in England.
Called Publisher's Central Bureau about MATHEMATICAL DIVERSIONS
and ILLUSTRATED GAMES OF PATIENCE. (See 6/9) They will probably
be coming out in a week or so.
To Simulations. Spoke to Phil Orbanes. He hasn't called heard from
Bill Knox yet, and he'll start calling again next week.
Fred Feucht is stopping the art work on the p. and p. games (XANDO, etc.)
until it is decided whether Gametime will survive. At present
Hallowell says the stock is beginning to sell but it is still touch and go.
I said that if he does go under we could probably arrange to have
Hoi Polloi take it over, reimburse Bob for his expenses and they split
royalties with Bob. Phil said that Bob didn't want Riis to have the games.
Ran off reproductions of the rules for SHAPE & SHATTER, TRIPLE CROSS,
RED LETTER, and DIGIT.
To Earl's. Claude there and , later, Earl's friend Peter. Played
Claude's MANIPULATION. Peter caught on beautifully and played with
enthusiasm. Claude added a series of finishing rounds (which at
home I discovered were originally my idea). When a player's sale
would exhaust the bank he is payed [paid] the excess from an
unlimited supplementary fund. He also draws a card marked
"Phase II" and which states that for the remainder of the game
compulsary [compulsory] Minipulation [Manipulation] is not req'd. On his next turn he draws
a "Phase III" card which doesn't tell any new directions. Next turn a
"Phase IV" card announces that movement can be with 1 or 2 dice for
the remainder of the game. "Phase V", on the next turn announces that
no buying is allowed and that it is last chance to sell. (Since selling
is before moving a marker, the movement is either sold or used
to hurt following players.) (I enjoyed the game and used the
"manipulating" extensively for the first time. Earl still didn't
care for it much.)
(At home discovered that I didn't have the latest situation
chart, layout of board, and amount of money.) Incidentally,
the rule for buying was that a player could always buy as many of a
stock as he already held, but could always buy at least one.
After Claude left for work, we looked at EMPEROR OF CHINA a
little.
On 4th Ave. bought 5 jiffy bags for mailing AGOG.
(cont. from 6/10) [7/20]
In our talk Phil said that Reiss definitely prefers a game based
on a definite activity - such as WILDCAT - rather than an
abstract game - such as XANDO.
[Started 7/20]
Item sets