1972_Sackson_177_June 05.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_177_June 05.jpg
Title
1972_Sackson_177_June 05.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
MONDAY - 5 JUNE 1972
157TH DAY - 209 DAYS TO COME
Rcd. card from Don Miller. He'd like the copies of FEUDAL
and TWIXT. He thinks he sent the copy of THE GAMESMAN #1
to someone else. He'll send me LE JEU DU LIESNARD BELLIQUEX
as soon as he gets it back from a loan.
Sent card to Lou Zocchi about STAR TREK BATTLE MANUAL. [Author spelled MANUEL but it is indexed as MANUAL]
Also mentioned TEAMSTER, BATS IN THE BELFRY, and STOCK EXCHANGE.
Call from Martin Gardner. He rcd. a letter from a "Steve Ryan Game Co."
in California. They asked if he would be interested in any of
their games for his column. He wondered if I knew anything about it,
which I didn't. He'll write and try and find out more about it.
In his June '72 column he has a game called SLITHER, which was done
(if I remember correctly) by David Silverman of YOUR MOVE.
An array of dots of any size - with 5x 6 suggested as a start -
are placed on a sheet of paper. Players in turn The first
player places a line connecting two dots orthogonally. Then
in turn players add one unit of line orthogonally from
either end until a player cannot play other than to close
the line, not necessarily end to end. (A scoring system
can be worked out based on the number of squares in
the enclosed portion.)
I mentioned to Martin that there is a similarity to my
HOLD THAT LINE. He'll look it up in AGOG.
A reader sent in a method of forcing a win based on constructing
a path linking all dots and coloring every other segment a
different color. Martin was not sure if it would always work and
asked me if I would look into it. (Played around with it in
the evening and found some bugs. It definitely doesn't work for
the "Misère" version, where the object is to complete the enclosure.
Also in an odd by odd array of dots there are complications.)
Martin's new editor at SCIENTIFIC AMERICAN is David Popoff
who was formerly with PSYCHOLOGY TODAY. Popoff did a game
based on robots which was published in the magazine but
was never put into a box. Martin has extra reprints of the
GAME and will send me one.
Popoff is working on a GAME based on city planning and some
time ago asked Martin about having it published. Martin gave
him my number.
Moved half of the shelves and games from the basement to Dale's room.
Claude called. Asked me about a book on card solitaires he
saw on Canal St., used. It was probably
LADY CADOGAN'S ILLUSTRATED GAMES OF SOLITAIRE.
Claude has some new ideas for MANIPULATION which he'd like to
try at our next N.Y.G.A. meeting.
157TH DAY - 209 DAYS TO COME
Rcd. card from Don Miller. He'd like the copies of FEUDAL
and TWIXT. He thinks he sent the copy of THE GAMESMAN #1
to someone else. He'll send me LE JEU DU LIESNARD BELLIQUEX
as soon as he gets it back from a loan.
Sent card to Lou Zocchi about STAR TREK BATTLE MANUAL. [Author spelled MANUEL but it is indexed as MANUAL]
Also mentioned TEAMSTER, BATS IN THE BELFRY, and STOCK EXCHANGE.
Call from Martin Gardner. He rcd. a letter from a "Steve Ryan Game Co."
in California. They asked if he would be interested in any of
their games for his column. He wondered if I knew anything about it,
which I didn't. He'll write and try and find out more about it.
In his June '72 column he has a game called SLITHER, which was done
(if I remember correctly) by David Silverman of YOUR MOVE.
An array of dots of any size - with 5x 6 suggested as a start -
are placed on a sheet of paper. Players in turn The first
player places a line connecting two dots orthogonally. Then
in turn players add one unit of line orthogonally from
either end until a player cannot play other than to close
the line, not necessarily end to end. (A scoring system
can be worked out based on the number of squares in
the enclosed portion.)
I mentioned to Martin that there is a similarity to my
HOLD THAT LINE. He'll look it up in AGOG.
A reader sent in a method of forcing a win based on constructing
a path linking all dots and coloring every other segment a
different color. Martin was not sure if it would always work and
asked me if I would look into it. (Played around with it in
the evening and found some bugs. It definitely doesn't work for
the "Misère" version, where the object is to complete the enclosure.
Also in an odd by odd array of dots there are complications.)
Martin's new editor at SCIENTIFIC AMERICAN is David Popoff
who was formerly with PSYCHOLOGY TODAY. Popoff did a game
based on robots which was published in the magazine but
was never put into a box. Martin has extra reprints of the
GAME and will send me one.
Popoff is working on a GAME based on city planning and some
time ago asked Martin about having it published. Martin gave
him my number.
Moved half of the shelves and games from the basement to Dale's room.
Claude called. Asked me about a book on card solitaires he
saw on Canal St., used. It was probably
LADY CADOGAN'S ILLUSTRATED GAMES OF SOLITAIRE.
Claude has some new ideas for MANIPULATION which he'd like to
try at our next N.Y.G.A. meeting.
Item sets