1972_Sackson_172_May 31.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_172_May 31.jpg
Title
1972_Sackson_172_May 31.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
5/29
5/28
5/27
31 WEDNESDAY - MAY 1972
152ND DAY - 214 DAYS TO COME
Downtown to Jerry D'Arcey's room in Statler Hilton Hotel. He
showed me the games he is presenting to the manufacturers,
most of which are not his own.
STOREKEEPER - party game. Each player is given a card with
a type of store and a list of items sold in that store. They
then turn it over after looking at it. They are then dealt
cards with different objects on them, which are kept face
down in a pile. They are faced one at a time. When two of
the same object show each player calls out an object sold in
his store. First wins the cards in the other's face-up
pile (I believe). Can't repeat the same object during game.
SCOOPERS AND SNOOPERS - a board game about reporters getting
scoops and bringing them back to their paper. Played
with dice but didn't get the details. By Hans Goldschmidt,
and didn't look very interesting.
SKULLDUGGERY - (see 1971 diary).
KU-FU - It is now played with 30 pcs., 7 each of blue, red, green, and
yellow and 2 purple. Players in turn pick up two pcs. of the
same color. If no pairs of the same color are available a player
can pick up a single pc. Score is as follows : - 2 purples
picked up together (ku-fu) - 50 points. A purple picked up
individually - 30 points. Each other pc. - 10 points, except that
getting all 7 gives 100 points instead of 70. I suggested counting
each pc. as 10 points and giving a bonus of, say, 50 for
getting all 7, 30 for getting 6, and 10 for getting 5. Discussed it
but didn't come to a conclusion.
PYRAMID - This is the same as LOGI-QUAD except that it uses cups
at the bottom and differently colored ping-pong balls. Jerry
knows about LOGI-QUAD but doesn didn't think it was being sold
any more. I told him that John Geiger was still trying with it.
Jerry also had an idea for a game of drawing out balls from the
completed pyramid. Not too much play in this - over too soon.
CODE - (see 1968 diary).
WED-JI (see 1971 diary).
EARTHQUAKE - A stand is topped with either a revolving table or a
top that is shaken by a motor. Players throw a die and
when they throw a number from 1 to 3 they put from 1 to
3 "lego" pcs. in a tower. When an E turns up the motor is turned
on. With the revolving table the towers are moved towards the
edge. If a player's tower is about to fall off he can be "chicken"
and stop the table. He gets a penalty for this. With the shaking
top another die is thrown to set the shaking from 1 to 6 on
the scale. It is then turned on (a timer should be included in
the circuit) to see if one of the towers will fall. (Fairly complete
idea.)
TORPEDO DICE - A gambling game. Each player throws one die
which is covered and kept secret. Then each player (how many?)
in turn throws a regular die together with a special die
with 5 blank faces and 1 [star] face. The player pegs each number
on the regular die until each has three. If a star is
(cont. on 5/29) [verified correct continuation page]
5/28
5/27
31 WEDNESDAY - MAY 1972
152ND DAY - 214 DAYS TO COME
Downtown to Jerry D'Arcey's room in Statler Hilton Hotel. He
showed me the games he is presenting to the manufacturers,
most of which are not his own.
STOREKEEPER - party game. Each player is given a card with
a type of store and a list of items sold in that store. They
then turn it over after looking at it. They are then dealt
cards with different objects on them, which are kept face
down in a pile. They are faced one at a time. When two of
the same object show each player calls out an object sold in
his store. First wins the cards in the other's face-up
pile (I believe). Can't repeat the same object during game.
SCOOPERS AND SNOOPERS - a board game about reporters getting
scoops and bringing them back to their paper. Played
with dice but didn't get the details. By Hans Goldschmidt,
and didn't look very interesting.
SKULLDUGGERY - (see 1971 diary).
KU-FU - It is now played with 30 pcs., 7 each of blue, red, green, and
yellow and 2 purple. Players in turn pick up two pcs. of the
same color. If no pairs of the same color are available a player
can pick up a single pc. Score is as follows : - 2 purples
picked up together (ku-fu) - 50 points. A purple picked up
individually - 30 points. Each other pc. - 10 points, except that
getting all 7 gives 100 points instead of 70. I suggested counting
each pc. as 10 points and giving a bonus of, say, 50 for
getting all 7, 30 for getting 6, and 10 for getting 5. Discussed it
but didn't come to a conclusion.
PYRAMID - This is the same as LOGI-QUAD except that it uses cups
at the bottom and differently colored ping-pong balls. Jerry
knows about LOGI-QUAD but doesn didn't think it was being sold
any more. I told him that John Geiger was still trying with it.
Jerry also had an idea for a game of drawing out balls from the
completed pyramid. Not too much play in this - over too soon.
CODE - (see 1968 diary).
WED-JI (see 1971 diary).
EARTHQUAKE - A stand is topped with either a revolving table or a
top that is shaken by a motor. Players throw a die and
when they throw a number from 1 to 3 they put from 1 to
3 "lego" pcs. in a tower. When an E turns up the motor is turned
on. With the revolving table the towers are moved towards the
edge. If a player's tower is about to fall off he can be "chicken"
and stop the table. He gets a penalty for this. With the shaking
top another die is thrown to set the shaking from 1 to 6 on
the scale. It is then turned on (a timer should be included in
the circuit) to see if one of the towers will fall. (Fairly complete
idea.)
TORPEDO DICE - A gambling game. Each player throws one die
which is covered and kept secret. Then each player (how many?)
in turn throws a regular die together with a special die
with 5 blank faces and 1 [star] face. The player pegs each number
on the regular die until each has three. If a star is
(cont. on 5/29) [verified correct continuation page]
Item sets