1972_Sackson_142_May 01.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_142_May 01.jpg
Title
1972_Sackson_142_May 01.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
1 MONDAY - MAY 1972
ST. PHILIP & ST. JAMES, APOSTLES - 122ND DAY - 244 DAYS TO COME
Called John McGinley (whose letter I rcd. on 4/12). The game
modification he wants to sell is on MONOPOLY. I told him that the
chances of selling it are very small but that he doesn't
have to worry about his ideas being stolen.
He is an ACQUIRE fan and has introduced it to many of his friends. The only objection is that of running out of money when smaller
numbers of players are playing. I sugg agreed that there isn't enough
money and said that I had argued with 3M about it. I suggested
dividing $36,000 (first I said $24,000 but then called him back when
I saw that the rules give $6,000 to each player at present) between
the players, and he thought it a good idea. Incidentally, he said that
nobody doesn't like ACQUIRE, even non-game players.
He has a copy of EXECUTIVE DECISION (which I told him was mine) but
hasn't played a full game yet. After he plays it he'll call me with
his reactions.
Told him SLEUTH was mine also. He has seen it but thought it was
just a knock-off of CLUE. Explained the game and he said he'd get a copy.
Told him about MONAD but, he said, certain types of games don't
interest him.
Wrote to Stephen Lissandrello (see 4/12) with answers to EXECUTIVE DECISION
questions.
Wrote to Dale Mills (see 4/12) about SPACEVENTURE, CHE, REINCARNATION,
and LENSMAN.
Wrote to Stanley F. Cohen about LASCA or LASKERS (See 2/6 and 2/9).
Wrote asking about subscribing to GAMES & PUZZLES Magazine.
Wrote asking about subscribing to COACHING LINES.
Wrote to Randy Clark giving him Arthur Amberstone's address. He
is interested in POWER and HIGH DECK.
(cont. from 5/2) [5/2]
row. (Much too much like PLOY.)
ROULETTER (Word) A rotating disc field has about 3 segments
with spaces to place 3 letters in each segment. Up to 6
can play with each having a "station" to which one of
the segments can be moved. Each player in turn moves
a segment to his station. He then takes one or more letters
from that station. Opponents can take letters from the
segment at their station, but don't have to. All letters
taken have to be used in words, but he didn't have
exact details worked out as to what the objectives are.
VOCABEULARY (Word) (Not sure of spelling). Six cubes with
letters on their five exposed faces are mounted on a central
cube so that each one can rotate into any of the four
possible positions. Each player has a similar gadget and
they are all set with the same positions. Object is to find
as many words as possible in a set time. Words must follow
in certain set manners from face to face. (Not all letters
(cont. on 4/30) [page continuation verified]
ST. PHILIP & ST. JAMES, APOSTLES - 122ND DAY - 244 DAYS TO COME
Called John McGinley (whose letter I rcd. on 4/12). The game
modification he wants to sell is on MONOPOLY. I told him that the
chances of selling it are very small but that he doesn't
have to worry about his ideas being stolen.
He is an ACQUIRE fan and has introduced it to many of his friends. The only objection is that of running out of money when smaller
numbers of players are playing. I sugg agreed that there isn't enough
money and said that I had argued with 3M about it. I suggested
dividing $36,000 (first I said $24,000 but then called him back when
I saw that the rules give $6,000 to each player at present) between
the players, and he thought it a good idea. Incidentally, he said that
nobody doesn't like ACQUIRE, even non-game players.
He has a copy of EXECUTIVE DECISION (which I told him was mine) but
hasn't played a full game yet. After he plays it he'll call me with
his reactions.
Told him SLEUTH was mine also. He has seen it but thought it was
just a knock-off of CLUE. Explained the game and he said he'd get a copy.
Told him about MONAD but, he said, certain types of games don't
interest him.
Wrote to Stephen Lissandrello (see 4/12) with answers to EXECUTIVE DECISION
questions.
Wrote to Dale Mills (see 4/12) about SPACEVENTURE, CHE, REINCARNATION,
and LENSMAN.
Wrote to Stanley F. Cohen about LASCA or LASKERS (See 2/6 and 2/9).
Wrote asking about subscribing to GAMES & PUZZLES Magazine.
Wrote asking about subscribing to COACHING LINES.
Wrote to Randy Clark giving him Arthur Amberstone's address. He
is interested in POWER and HIGH DECK.
(cont. from 5/2) [5/2]
row. (Much too much like PLOY.)
ROULETTER (Word) A rotating disc field has about 3 segments
with spaces to place 3 letters in each segment. Up to 6
can play with each having a "station" to which one of
the segments can be moved. Each player in turn moves
a segment to his station. He then takes one or more letters
from that station. Opponents can take letters from the
segment at their station, but don't have to. All letters
taken have to be used in words, but he didn't have
exact details worked out as to what the objectives are.
VOCABEULARY (Word) (Not sure of spelling). Six cubes with
letters on their five exposed faces are mounted on a central
cube so that each one can rotate into any of the four
possible positions. Each player has a similar gadget and
they are all set with the same positions. Object is to find
as many words as possible in a set time. Words must follow
in certain set manners from face to face. (Not all letters
(cont. on 4/30) [page continuation verified]
Item sets