1972_Sackson_129_April 18.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_129_April 18.jpg
Title
1972_Sackson_129_April 18.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
18 TUESDAY - APRIL 1972
109TH DAY - 257 DAYS TO COME
Working from 8:15 till after midnight. Breakfast in hotel
(Midtown Towers) lunch in "As you like it" and supper in
hotel with Herb & Jackie.
Called BB. She had calls from John Gieger, Bob Gellman, and Earl Perel.
Gellman said to call him as soon as I got back.
She rcd. a check for $64.60 from I-Q for NINE OF SWORDS.
Looked at toy store in plaza of which hotel is part for
about 5 minutes. Saw COLLISION by Whitman. Multiple
paths with traffic patterns blocked out with arrows. Each
of 2 players has five cars which are entered
as the player wishes. Each time he throws the dice
he says which car he will move. When pass over
an opponent; throw dice and if get a double the other
car is out of game. Different rules for position
of approach - which I don't remember. (Rough Idea.)
When mounting Ideal's PERCEPTION read over the rules
The board is as shown.
[Diagram of a 7 x 3 rectangular board. There are red, white, and green circles down the edge columns of the board. The center column has stars in each square.]
Two play and each controls three pcs. on one end of the
board. There are three "tactiles", each of a different shape,
and colored to match the three pcs. Players in turn hold a tactile in their fist
and the other guesses the color. If he guesses wrong the
other moves the color he held. If he guesses right no
piece is moved. As soon as any two pcs. reach the
center stars the round is over. A player scores one
point for reaching the center. A player loses one point
for not moving a pc. from the starting position and can
end up with a minus score. Play rounds until one player
has 5 points. (Fairly complete idea.)
(cont. from 4/19) [4/20]
Earl Perel called. He has applied for a government grant to
study garietric (spelling?) used of games and got back forms
to be filled out. He asked if I'd want to work with him
on it. Sure. He discussed it with Claude, who doesn't want
to quit his job but might fit in as a consultant. Earl also
is thinking of asking Wald and Arthur but I don't think
that that would be a good idea - too many different opinions.
We'll get together next week to discuss it further.
Earl wrote to S.W. Wynn about HEXAGO (see 3/18).
Went over the parts I brought back from Rochester. Put the
material on 4000 A.D. and DRUG ATTACK on shelf [26]. Put the material
on NOSTALGIA on shelf [14].
(cont. on 4/17)
109TH DAY - 257 DAYS TO COME
Working from 8:15 till after midnight. Breakfast in hotel
(Midtown Towers) lunch in "As you like it" and supper in
hotel with Herb & Jackie.
Called BB. She had calls from John Gieger, Bob Gellman, and Earl Perel.
Gellman said to call him as soon as I got back.
She rcd. a check for $64.60 from I-Q for NINE OF SWORDS.
Looked at toy store in plaza of which hotel is part for
about 5 minutes. Saw COLLISION by Whitman. Multiple
paths with traffic patterns blocked out with arrows. Each
of 2 players has five cars which are entered
as the player wishes. Each time he throws the dice
he says which car he will move. When pass over
an opponent; throw dice and if get a double the other
car is out of game. Different rules for position
of approach - which I don't remember. (Rough Idea.)
When mounting Ideal's PERCEPTION read over the rules
The board is as shown.
[Diagram of a 7 x 3 rectangular board. There are red, white, and green circles down the edge columns of the board. The center column has stars in each square.]
Two play and each controls three pcs. on one end of the
board. There are three "tactiles", each of a different shape,
and colored to match the three pcs. Players in turn hold a tactile in their fist
and the other guesses the color. If he guesses wrong the
other moves the color he held. If he guesses right no
piece is moved. As soon as any two pcs. reach the
center stars the round is over. A player scores one
point for reaching the center. A player loses one point
for not moving a pc. from the starting position and can
end up with a minus score. Play rounds until one player
has 5 points. (Fairly complete idea.)
(cont. from 4/19) [4/20]
Earl Perel called. He has applied for a government grant to
study garietric (spelling?) used of games and got back forms
to be filled out. He asked if I'd want to work with him
on it. Sure. He discussed it with Claude, who doesn't want
to quit his job but might fit in as a consultant. Earl also
is thinking of asking Wald and Arthur but I don't think
that that would be a good idea - too many different opinions.
We'll get together next week to discuss it further.
Earl wrote to S.W. Wynn about HEXAGO (see 3/18).
Went over the parts I brought back from Rochester. Put the
material on 4000 A.D. and DRUG ATTACK on shelf [26]. Put the material
on NOSTALGIA on shelf [14].
(cont. on 4/17)
Item sets