1972_Sackson_122_April 11.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_122_April 11.jpg
Title
1972_Sackson_122_April 11.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
11 TUESDAY - APRIL 1972
102ND DAY - 264 DAYS TO COME
Rcd. a call from Bernie Lane. My air tickets are on the way;
5:40 next Monday evening from LaGuardia.
John Rasor approved another $100 for the second day
there. No question at all.
Call from Felicia. Herb wanted to know if I had rcd. the
games from Dynamic Design. I told her that I had told
her before, but she has so much on her mind.
Felicia has a new game, JUNK, done by two women who
are new clients. Parker almost took it but then said
that they were only doing 2 board games in '73 and
contacted Felicia. They are thinking of tying it in
with Sanford and Son, an idea that Parker liked,
but not enough.
I asked about STONED. The inventor called her. She told him
that since it was unsolicited she gave it to me. He asked
who I was and then seemed satisfied.
Finished writing up 4000 A.D. and then did ORION, with a
great deal of difficulty. BB typed it late at night.
Rcd. a call from George Simor who is working on an article for
DER SPIEGEL. He got my name fron Nan Dimblick of G. & R.
Spoke to him for about half an hour. Asked him when the
article would come out. He is not sure, but soon. Asked him
for a tear sheet and he said he'll send one. To be safe I took
his number:
{George Simor (DER SPIEGEL)
{[personal phone omitted for privacy]
Called Richard Shuster (see 3/26). Arranged to pick up a copy
of ECCENTRIC at his office - D.K.G., 38th Floor, Time-Life
Bldg. (50th & 6th Ave.) - tomorrow morning. He described it said
it was based on deduction and I mentioned that I had
done SLEUTH. Then he described his game and it sounded just like CLUE.
(Cont. from 4/12) [4/12]
etc. There is a deck of price cards. There is a board
with spaces corresponding to the various types of junk
and also a "junkyard" space. Players are dealt a certain
number of cards at the start and given money. They move
around the board by dice throw. When land on a junk space
they draw a price card. If willing to pay that price they
take the corresponding card. If not (I think) other players
have the opportunity. When in the "junkyard" players can
lay down pairs of various types of junk. These can be
built on as the game goes along, and when 4 or 6 play there
are partners who build on the same pairs. four of a kind
(cont. on 4/9) [verified correct]
102ND DAY - 264 DAYS TO COME
Rcd. a call from Bernie Lane. My air tickets are on the way;
5:40 next Monday evening from LaGuardia.
John Rasor approved another $100 for the second day
there. No question at all.
Call from Felicia. Herb wanted to know if I had rcd. the
games from Dynamic Design. I told her that I had told
her before, but she has so much on her mind.
Felicia has a new game, JUNK, done by two women who
are new clients. Parker almost took it but then said
that they were only doing 2 board games in '73 and
contacted Felicia. They are thinking of tying it in
with Sanford and Son, an idea that Parker liked,
but not enough.
I asked about STONED. The inventor called her. She told him
that since it was unsolicited she gave it to me. He asked
who I was and then seemed satisfied.
Finished writing up 4000 A.D. and then did ORION, with a
great deal of difficulty. BB typed it late at night.
Rcd. a call from George Simor who is working on an article for
DER SPIEGEL. He got my name fron Nan Dimblick of G. & R.
Spoke to him for about half an hour. Asked him when the
article would come out. He is not sure, but soon. Asked him
for a tear sheet and he said he'll send one. To be safe I took
his number:
{George Simor (DER SPIEGEL)
{[personal phone omitted for privacy]
Called Richard Shuster (see 3/26). Arranged to pick up a copy
of ECCENTRIC at his office - D.K.G., 38th Floor, Time-Life
Bldg. (50th & 6th Ave.) - tomorrow morning. He described it said
it was based on deduction and I mentioned that I had
done SLEUTH. Then he described his game and it sounded just like CLUE.
(Cont. from 4/12) [4/12]
etc. There is a deck of price cards. There is a board
with spaces corresponding to the various types of junk
and also a "junkyard" space. Players are dealt a certain
number of cards at the start and given money. They move
around the board by dice throw. When land on a junk space
they draw a price card. If willing to pay that price they
take the corresponding card. If not (I think) other players
have the opportunity. When in the "junkyard" players can
lay down pairs of various types of junk. These can be
built on as the game goes along, and when 4 or 6 play there
are partners who build on the same pairs. four of a kind
(cont. on 4/9) [verified correct]
Item sets