1972_Sackson_096_March 16.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_096_March 16.jpg
Title
1972_Sackson_096_March 16.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
3/17
3/6
3/7
16 THURSDAY - MARCH 1972
76TH DAY - 290 DAYS TO COME
To Ideal Toy in Jamaica Queens for meeting with Jules Cooper.
Charlie Light (spelling?) who used to be with E.S. Lowe
was there. Charlie recognized me as the author of
a book (AGOG). Discussed the Ideal line. They were
both very enthused about THE BOSS. Altho it is a lot luck it
is very emotionally involving. DEAR ABBY consists of 60
letters with 3 different answers for each. Players in turn
read one and then the others decide which answer
they will give and mark it secretly. Score for guessing, and for
fooling. BATTLEBOARD has holes lined up with passages.
When the bellows (see catalog) is depressed if an opponent
is in proper hole it is blown up and captured. Objects is
to get two men to the wall. If a king reaches the
wall a captured knight is returned. A man at the wall
can also be captured.
AUCTIONEER, THE BOSS, and DEAR ABBY are not in production
yet. When they are Jules will send me copies for review in
S & T. (He'd like to see a copy and I promised to send him one.)
For the Xerox exhibit he's sending me REBOUND, CRISS CROSS
LOGUS SR., and TRAP. Also he'll send me a review
copy of TRAP.
Discussed GO and I said that the white player was given an
advantage with a 1/2 stone included so that a tie was impossible.
Jules said no. I said I'd look it up.
Jules said that his war GAME was the best ever and someday,
when the time is right, he'll come out with it. He told us
something about it. The battle is between two equal sides on
an island. They have no airplanes, artillery, etc., but do have
boats for transporting troops only. The game lasts a maximum
of 40 moves. Each player writes out a complete campaign of
what he intends to do with his offensive armies for each
move. There are also defensive armies which can be moved
to meet the contingencies of the situation. (Rough idea.)
We were talking about war games and the old Corey
game STRATEGY came up. Jules still has a copy of it. (Yesterday
my druggist mentioned it. He would love to get a
copy. He has a friend who he thinks has one. If not I
will give him a diagram of the board.)
Jules asked when I was going to submit games to them. I said
that I have tried, but haven't come up with any action games
like they do. He said that strategy (or rather tactical)
games are fine as long as they are dimensional. That's
what TRAP is.
In talking about THE BOSS Jules said that only the premise
had been presented. They had worked harder in developing this
than any other game.
Met Rudy Lopez at a factory where he was working on
some machinery. Gave him the difficult LIVE WIRE copy.
He is thinking of printing up several hundred and trying to
(cont. on 3/17)
3/6
3/7
16 THURSDAY - MARCH 1972
76TH DAY - 290 DAYS TO COME
To Ideal Toy in Jamaica Queens for meeting with Jules Cooper.
Charlie Light (spelling?) who used to be with E.S. Lowe
was there. Charlie recognized me as the author of
a book (AGOG). Discussed the Ideal line. They were
both very enthused about THE BOSS. Altho it is a lot luck it
is very emotionally involving. DEAR ABBY consists of 60
letters with 3 different answers for each. Players in turn
read one and then the others decide which answer
they will give and mark it secretly. Score for guessing, and for
fooling. BATTLEBOARD has holes lined up with passages.
When the bellows (see catalog) is depressed if an opponent
is in proper hole it is blown up and captured. Objects is
to get two men to the wall. If a king reaches the
wall a captured knight is returned. A man at the wall
can also be captured.
AUCTIONEER, THE BOSS, and DEAR ABBY are not in production
yet. When they are Jules will send me copies for review in
S & T. (He'd like to see a copy and I promised to send him one.)
For the Xerox exhibit he's sending me REBOUND, CRISS CROSS
LOGUS SR., and TRAP. Also he'll send me a review
copy of TRAP.
Discussed GO and I said that the white player was given an
advantage with a 1/2 stone included so that a tie was impossible.
Jules said no. I said I'd look it up.
Jules said that his war GAME was the best ever and someday,
when the time is right, he'll come out with it. He told us
something about it. The battle is between two equal sides on
an island. They have no airplanes, artillery, etc., but do have
boats for transporting troops only. The game lasts a maximum
of 40 moves. Each player writes out a complete campaign of
what he intends to do with his offensive armies for each
move. There are also defensive armies which can be moved
to meet the contingencies of the situation. (Rough idea.)
We were talking about war games and the old Corey
game STRATEGY came up. Jules still has a copy of it. (Yesterday
my druggist mentioned it. He would love to get a
copy. He has a friend who he thinks has one. If not I
will give him a diagram of the board.)
Jules asked when I was going to submit games to them. I said
that I have tried, but haven't come up with any action games
like they do. He said that strategy (or rather tactical)
games are fine as long as they are dimensional. That's
what TRAP is.
In talking about THE BOSS Jules said that only the premise
had been presented. They had worked harder in developing this
than any other game.
Met Rudy Lopez at a factory where he was working on
some machinery. Gave him the difficult LIVE WIRE copy.
He is thinking of printing up several hundred and trying to
(cont. on 3/17)
Item sets