1972_Sackson_020_address lines.jpg
Creator
Sid Sackson
Date
1972
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1972_Sackson_020_address lines.jpg
Title
1972_Sackson_020_address lines.jpg
Creator
Sid Sackson
Date
1972
Type
image
Format
.jpg
Source
Box 1, Object 10, Sid Sackson collection
Language
English
Coverage
1972
Rights
The Strong, Rochester, New York.
transcription
-1
NAME_____________________ADDRESS______________________TEL._____
(cont. from 2/29) [2/29]
Felicia told me that she had located and identified the board for
TORTS - THE GAME OF LAWSUITS.
Bill Dohrmann took along a new GAME of Andy Luftig's.
She has just about given up on Al Richter's things.
She may take Jerry Carmichael, the inventor of MR. PRESIDENT, as
a client. He is supposed to bring her a lot of games to look at.
Jerry D'Arcey called while I was out and wanted me to call
him collect, which BB said of course not collect. Didn't have
his latest number I discovered, and couldn't get it thru information.
Called Frank Thibault to get the number. Then called
and Jerry was out. He called later - he was out because of an
unexpected death.
Jerry wanted to know if I had ever seen anything on a game
called GLOM which is very big in communes in his area. I
didn't know the name but asked for a description in case I
knew it by a different name. It is played on a 12 x 8 checker board.
Each player has 16 checkers set up on the first 4 rows
on the narrow ends, one player on the red and the other on
the black. Pcs. move either straight forward or diagonally
forward, one space limit. Once two or more checkers of
the same player's are orthogonally next to each other they are
"glommed" and must (I am pretty sure) stay together for the
rest of the game. They all move together, each individual checker
having its usual move, but the same move for each.
When "gloms" meet, opposing that is, the larger takes off
the smaller.
Each player has one special piece which, once played, remains
there. It is placed in front of an opponent's "Glom" and
that "glom" can no longer move, unless it can slide passed [past] in
a diagonally forward move (which normally shouldn't be available if
the opponent plays well).
Object is to reach opponent's home row, make last legal move,
or eliminate opponent.
Told Jerry that it was completely new to me. He wants to make some
kind of a gadget on which to place the checkers (he intends
to use cylinders) so that a "Glom" can be moved together. Then
he'll fly east to sell it to Parker.
Call from Claude. Norton Cross liked BIG FUNERAL after playing
part of a game with Claude. He took a copy for further testing.
I reminded Claude again that Stancraft had been miserable
in sales so far.
Claude had a call from Frank Armbruster when he, Claude,
wasn't in. Now he's trying to reach Frank.
BB typed the rules for LOTTERY and SKYSCRAPERS. I did the
diagrams for the latter. Dana & Phil got copies at the
Copy Shop (now up to 7 [cents] a copy). Did the rest of the "City"
cards and then packaged LOTTERY. Up till 2:30
(cont. on -2) [verified continuation page]
NAME_____________________ADDRESS______________________TEL._____
(cont. from 2/29) [2/29]
Felicia told me that she had located and identified the board for
TORTS - THE GAME OF LAWSUITS.
Bill Dohrmann took along a new GAME of Andy Luftig's.
She has just about given up on Al Richter's things.
She may take Jerry Carmichael, the inventor of MR. PRESIDENT, as
a client. He is supposed to bring her a lot of games to look at.
Jerry D'Arcey called while I was out and wanted me to call
him collect, which BB said of course not collect. Didn't have
his latest number I discovered, and couldn't get it thru information.
Called Frank Thibault to get the number. Then called
and Jerry was out. He called later - he was out because of an
unexpected death.
Jerry wanted to know if I had ever seen anything on a game
called GLOM which is very big in communes in his area. I
didn't know the name but asked for a description in case I
knew it by a different name. It is played on a 12 x 8 checker board.
Each player has 16 checkers set up on the first 4 rows
on the narrow ends, one player on the red and the other on
the black. Pcs. move either straight forward or diagonally
forward, one space limit. Once two or more checkers of
the same player's are orthogonally next to each other they are
"glommed" and must (I am pretty sure) stay together for the
rest of the game. They all move together, each individual checker
having its usual move, but the same move for each.
When "gloms" meet, opposing that is, the larger takes off
the smaller.
Each player has one special piece which, once played, remains
there. It is placed in front of an opponent's "Glom" and
that "glom" can no longer move, unless it can slide passed [past] in
a diagonally forward move (which normally shouldn't be available if
the opponent plays well).
Object is to reach opponent's home row, make last legal move,
or eliminate opponent.
Told Jerry that it was completely new to me. He wants to make some
kind of a gadget on which to place the checkers (he intends
to use cylinders) so that a "Glom" can be moved together. Then
he'll fly east to sell it to Parker.
Call from Claude. Norton Cross liked BIG FUNERAL after playing
part of a game with Claude. He took a copy for further testing.
I reminded Claude again that Stancraft had been miserable
in sales so far.
Claude had a call from Frank Armbruster when he, Claude,
wasn't in. Now he's trying to reach Frank.
BB typed the rules for LOTTERY and SKYSCRAPERS. I did the
diagrams for the latter. Dana & Phil got copies at the
Copy Shop (now up to 7 [cents] a copy). Did the rest of the "City"
cards and then packaged LOTTERY. Up till 2:30
(cont. on -2) [verified continuation page]
Item sets